User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching

Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can off...

Descripción completa

Detalles Bibliográficos
Autores: Carbonell Carrera, Carlos, Saorín Pérez, José Luis, Melián Díaz, Dámari
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universidad de La Laguna (ULL)
Repositorio:RIULL. Repositorio Institucional de la Universidad de La Laguna
OAI Identifier:oai:riull.ull.es:915/39515
Acceso en línea:http://riull.ull.es/xmlui/handle/915/39515
Access Level:acceso abierto
Palabra clave:game engine
3D landscape geovisualization
immersion
low-immersive desktop environments
motivation
sense of presence
user VR experience
virtual reality
id ES_4d07807248d62c2d1cdee3ef6dd0ed79
oai_identifier_str oai:riull.ull.es:915/39515
network_acronym_str ES
network_name_str España
repository_id_str
spelling User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design TeachingCarbonell Carrera, CarlosSaorín Pérez, José LuisMelián Díaz, Dámarigame engine3D landscape geovisualizationimmersionlow-immersive desktop environmentsmotivationsense of presenceuser VR experiencevirtual realityRealistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can offer an immersive 3D geovisualization mode through Virtual Reality technology, which, in addition, can be motivating for the student. Game engines allow designing the scenarios where videogames take place, but game engines can also be used for geovisualization tasks in landscape design teaching environments. In this article, we present the landscape workshop, using a Unity 3D game engine. Twenty-five architect students performed landscape design tasks and worked with an interactive 3D geovisualization low-immersive desktop screen environment. The perception of the 3D environment during geovisualization was analyzed through the Questionnaire on User eXperience in Immersive Virtual Environments, and the motivational factor with the Intrinsic Motivation Inventory. Results showed a high perception of the 3D environment during geovisualization in the nine subcategories (sense of presence, engagement, immersion, flow, usability, emotion, judgment, experience consequence, and technology adoption) analyzed. The game engine-based teaching approach carried out has been motivating for students, with values over 5 (in a 1–7 Likert scale) in the five subscales considered.Técnicas y Proyectos en Ingeniería y Arquitectura202420242021info:eu-repo/semantics/articleapplication/pdfhttp://riull.ull.es/xmlui/handle/915/39515reponame:RIULL. Repositorio Institucional de la Universidad de La Lagunainstname:Universidad de La Laguna (ULL)InglésLand 2021, 10, 492info:eu-repo/semantics/openAccessoai:riull.ull.es:915/395152026-06-22T13:13:57Z
dc.title.none.fl_str_mv User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
title User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
spellingShingle User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
Carbonell Carrera, Carlos
game engine
3D landscape geovisualization
immersion
low-immersive desktop environments
motivation
sense of presence
user VR experience
virtual reality
title_short User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
title_full User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
title_fullStr User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
title_full_unstemmed User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
title_sort User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
dc.creator.none.fl_str_mv Carbonell Carrera, Carlos
Saorín Pérez, José Luis
Melián Díaz, Dámari
author Carbonell Carrera, Carlos
author_facet Carbonell Carrera, Carlos
Saorín Pérez, José Luis
Melián Díaz, Dámari
author_role author
author2 Saorín Pérez, José Luis
Melián Díaz, Dámari
author2_role author
author
dc.contributor.none.fl_str_mv Técnicas y Proyectos en Ingeniería y Arquitectura
dc.subject.none.fl_str_mv game engine
3D landscape geovisualization
immersion
low-immersive desktop environments
motivation
sense of presence
user VR experience
virtual reality
topic game engine
3D landscape geovisualization
immersion
low-immersive desktop environments
motivation
sense of presence
user VR experience
virtual reality
description Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can offer an immersive 3D geovisualization mode through Virtual Reality technology, which, in addition, can be motivating for the student. Game engines allow designing the scenarios where videogames take place, but game engines can also be used for geovisualization tasks in landscape design teaching environments. In this article, we present the landscape workshop, using a Unity 3D game engine. Twenty-five architect students performed landscape design tasks and worked with an interactive 3D geovisualization low-immersive desktop screen environment. The perception of the 3D environment during geovisualization was analyzed through the Questionnaire on User eXperience in Immersive Virtual Environments, and the motivational factor with the Intrinsic Motivation Inventory. Results showed a high perception of the 3D environment during geovisualization in the nine subcategories (sense of presence, engagement, immersion, flow, usability, emotion, judgment, experience consequence, and technology adoption) analyzed. The game engine-based teaching approach carried out has been motivating for students, with values over 5 (in a 1–7 Likert scale) in the five subscales considered.
publishDate 2021
dc.date.none.fl_str_mv 2021
2024
2024
dc.type.none.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://riull.ull.es/xmlui/handle/915/39515
url http://riull.ull.es/xmlui/handle/915/39515
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Land 2021, 10, 492
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:RIULL. Repositorio Institucional de la Universidad de La Laguna
instname:Universidad de La Laguna (ULL)
instname_str Universidad de La Laguna (ULL)
reponame_str RIULL. Repositorio Institucional de la Universidad de La Laguna
collection RIULL. Repositorio Institucional de la Universidad de La Laguna
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1869407665552097280
score 15.812429