User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can off...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad de La Laguna (ULL) |
| Repositorio: | RIULL. Repositorio Institucional de la Universidad de La Laguna |
| OAI Identifier: | oai:riull.ull.es:915/39515 |
| Acceso en línea: | http://riull.ull.es/xmlui/handle/915/39515 |
| Access Level: | acceso abierto |
| Palabra clave: | game engine 3D landscape geovisualization immersion low-immersive desktop environments motivation sense of presence user VR experience virtual reality |
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User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design TeachingCarbonell Carrera, CarlosSaorín Pérez, José LuisMelián Díaz, Dámarigame engine3D landscape geovisualizationimmersionlow-immersive desktop environmentsmotivationsense of presenceuser VR experiencevirtual realityRealistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can offer an immersive 3D geovisualization mode through Virtual Reality technology, which, in addition, can be motivating for the student. Game engines allow designing the scenarios where videogames take place, but game engines can also be used for geovisualization tasks in landscape design teaching environments. In this article, we present the landscape workshop, using a Unity 3D game engine. Twenty-five architect students performed landscape design tasks and worked with an interactive 3D geovisualization low-immersive desktop screen environment. The perception of the 3D environment during geovisualization was analyzed through the Questionnaire on User eXperience in Immersive Virtual Environments, and the motivational factor with the Intrinsic Motivation Inventory. Results showed a high perception of the 3D environment during geovisualization in the nine subcategories (sense of presence, engagement, immersion, flow, usability, emotion, judgment, experience consequence, and technology adoption) analyzed. The game engine-based teaching approach carried out has been motivating for students, with values over 5 (in a 1–7 Likert scale) in the five subscales considered.Técnicas y Proyectos en Ingeniería y Arquitectura202420242021info:eu-repo/semantics/articleapplication/pdfhttp://riull.ull.es/xmlui/handle/915/39515reponame:RIULL. Repositorio Institucional de la Universidad de La Lagunainstname:Universidad de La Laguna (ULL)InglésLand 2021, 10, 492info:eu-repo/semantics/openAccessoai:riull.ull.es:915/395152026-06-22T13:13:57Z |
| dc.title.none.fl_str_mv |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
| title |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
| spellingShingle |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching Carbonell Carrera, Carlos game engine 3D landscape geovisualization immersion low-immersive desktop environments motivation sense of presence user VR experience virtual reality |
| title_short |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
| title_full |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
| title_fullStr |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
| title_full_unstemmed |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
| title_sort |
User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
| dc.creator.none.fl_str_mv |
Carbonell Carrera, Carlos Saorín Pérez, José Luis Melián Díaz, Dámari |
| author |
Carbonell Carrera, Carlos |
| author_facet |
Carbonell Carrera, Carlos Saorín Pérez, José Luis Melián Díaz, Dámari |
| author_role |
author |
| author2 |
Saorín Pérez, José Luis Melián Díaz, Dámari |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
Técnicas y Proyectos en Ingeniería y Arquitectura |
| dc.subject.none.fl_str_mv |
game engine 3D landscape geovisualization immersion low-immersive desktop environments motivation sense of presence user VR experience virtual reality |
| topic |
game engine 3D landscape geovisualization immersion low-immersive desktop environments motivation sense of presence user VR experience virtual reality |
| description |
Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can offer an immersive 3D geovisualization mode through Virtual Reality technology, which, in addition, can be motivating for the student. Game engines allow designing the scenarios where videogames take place, but game engines can also be used for geovisualization tasks in landscape design teaching environments. In this article, we present the landscape workshop, using a Unity 3D game engine. Twenty-five architect students performed landscape design tasks and worked with an interactive 3D geovisualization low-immersive desktop screen environment. The perception of the 3D environment during geovisualization was analyzed through the Questionnaire on User eXperience in Immersive Virtual Environments, and the motivational factor with the Intrinsic Motivation Inventory. Results showed a high perception of the 3D environment during geovisualization in the nine subcategories (sense of presence, engagement, immersion, flow, usability, emotion, judgment, experience consequence, and technology adoption) analyzed. The game engine-based teaching approach carried out has been motivating for students, with values over 5 (in a 1–7 Likert scale) in the five subscales considered. |
| publishDate |
2021 |
| dc.date.none.fl_str_mv |
2021 2024 2024 |
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info:eu-repo/semantics/article |
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article |
| dc.identifier.none.fl_str_mv |
http://riull.ull.es/xmlui/handle/915/39515 |
| url |
http://riull.ull.es/xmlui/handle/915/39515 |
| dc.language.none.fl_str_mv |
Inglés |
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Inglés |
| dc.relation.none.fl_str_mv |
Land 2021, 10, 492 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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reponame:RIULL. Repositorio Institucional de la Universidad de La Laguna instname:Universidad de La Laguna (ULL) |
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Universidad de La Laguna (ULL) |
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RIULL. Repositorio Institucional de la Universidad de La Laguna |
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RIULL. Repositorio Institucional de la Universidad de La Laguna |
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