Therapeutic effectiveness of a virtual reality game in self-awareness after acquired brain injury

[EN] Self-awareness deficits can manifest as a consequence of acquired brain injury decreasing the motivation and the adherence to the treatment. We present a multitouch system that promotes the role-playing and the self-assessment strategies and challenges the participants in a competitive context....

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Detalles Bibliográficos
Autores: Llorens Rodríguez, Roberto|||0000-0002-8677-8707, Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636, Navarro Pérez, María Dolores, Noe, Enrique
Tipo de recurso: artículo
Fecha de publicación:2012
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/65726
Acceso en línea:https://riunet.upv.es/handle/10251/65726
Access Level:acceso abierto
Palabra clave:Virtual rehabilitation
Neurorehabilitation
Acquired brain injury
EXPRESION GRAFICA EN LA INGENIERIA
Descripción
Sumario:[EN] Self-awareness deficits can manifest as a consequence of acquired brain injury decreasing the motivation and the adherence to the treatment. We present a multitouch system that promotes the role-playing and the self-assessment strategies and challenges the participants in a competitive context. This paper presents an initial clinical trial to study the effectiveness of the virtual system in the rehabilitation of the self-awareness skills. According the evolution of the participants in the Self-Awareness Deficits Interview and in the Spanish Social Skills Scale, the participants improve the perception of their deficits and disabilities.