Applications of biological and physiological signals in commercial video gaming and game research: a review
Video gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable inf...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universitat Pompeu Fabra |
| Repositorio: | Repositorio Digital de la UPF |
| OAI Identifier: | oai:repositori.upf.edu:10230/55352 |
| Acceso en línea: | http://hdl.handle.net/10230/55352 http://dx.doi.org/10.3389/fcomp.2021.557608 |
| Access Level: | acceso abierto |
| Palabra clave: | EMG video games EEG biofeedback eye tracking ECG |
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Applications of biological and physiological signals in commercial video gaming and game research: a reviewHughes, AlaynaJordà Puig, SergiEMGvideo gamesEEGbiofeedbackeye trackingECGVideo gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable information regarding the emotion of a player or patient during gameplay. In this article, we discuss five of the most common biosignals that are used in gaming research, and their function and devices that may be used for measurement. We break down those individual signals and present examples of research studies that implement them. We also discuss the usage of biological signals within commercial gaming and conclude with some possible future directions for the use of biological signals in gaming and game research.This research has been partially supported by the project Musical AI - PID2019-111403GB-I00/AEI/10.13039/501100011033 funded by the Spanish Ministerio de Ciencia, Innovación y Universidades (MCIU) and the Agencia Estatal de Investigación (AEI).Frontiers202320232021info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttp://hdl.handle.net/10230/55352http://dx.doi.org/10.3389/fcomp.2021.557608reponame:Repositorio Digital de la UPFinstname:Universitat Pompeu FabraInglésFrontiers in Computer Science. 2021;3:557608.info:eu-repo/grantAgreement/ES/2PE/PID2019-111403GB-I00Copyright © 2021 Hughes and Jorda. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:repositori.upf.edu:10230/553522026-06-12T07:21:37Z |
| dc.title.none.fl_str_mv |
Applications of biological and physiological signals in commercial video gaming and game research: a review |
| title |
Applications of biological and physiological signals in commercial video gaming and game research: a review |
| spellingShingle |
Applications of biological and physiological signals in commercial video gaming and game research: a review Hughes, Alayna EMG video games EEG biofeedback eye tracking ECG |
| title_short |
Applications of biological and physiological signals in commercial video gaming and game research: a review |
| title_full |
Applications of biological and physiological signals in commercial video gaming and game research: a review |
| title_fullStr |
Applications of biological and physiological signals in commercial video gaming and game research: a review |
| title_full_unstemmed |
Applications of biological and physiological signals in commercial video gaming and game research: a review |
| title_sort |
Applications of biological and physiological signals in commercial video gaming and game research: a review |
| dc.creator.none.fl_str_mv |
Hughes, Alayna Jordà Puig, Sergi |
| author |
Hughes, Alayna |
| author_facet |
Hughes, Alayna Jordà Puig, Sergi |
| author_role |
author |
| author2 |
Jordà Puig, Sergi |
| author2_role |
author |
| dc.subject.none.fl_str_mv |
EMG video games EEG biofeedback eye tracking ECG |
| topic |
EMG video games EEG biofeedback eye tracking ECG |
| description |
Video gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable information regarding the emotion of a player or patient during gameplay. In this article, we discuss five of the most common biosignals that are used in gaming research, and their function and devices that may be used for measurement. We break down those individual signals and present examples of research studies that implement them. We also discuss the usage of biological signals within commercial gaming and conclude with some possible future directions for the use of biological signals in gaming and game research. |
| publishDate |
2021 |
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2021 2023 2023 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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http://hdl.handle.net/10230/55352 http://dx.doi.org/10.3389/fcomp.2021.557608 |
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http://hdl.handle.net/10230/55352 http://dx.doi.org/10.3389/fcomp.2021.557608 |
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Inglés |
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Inglés |
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Frontiers in Computer Science. 2021;3:557608. info:eu-repo/grantAgreement/ES/2PE/PID2019-111403GB-I00 |
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https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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https://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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Frontiers |
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Frontiers |
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reponame:Repositorio Digital de la UPF instname:Universitat Pompeu Fabra |
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