Applications of biological and physiological signals in commercial video gaming and game research: a review

Video gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable inf...

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Detalles Bibliográficos
Autores: Hughes, Alayna, Jordà Puig, Sergi
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Universitat Pompeu Fabra
Repositorio:Repositorio Digital de la UPF
OAI Identifier:oai:repositori.upf.edu:10230/55352
Acceso en línea:http://hdl.handle.net/10230/55352
http://dx.doi.org/10.3389/fcomp.2021.557608
Access Level:acceso abierto
Palabra clave:EMG
video games
EEG
biofeedback
eye tracking
ECG
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spelling Applications of biological and physiological signals in commercial video gaming and game research: a reviewHughes, AlaynaJordà Puig, SergiEMGvideo gamesEEGbiofeedbackeye trackingECGVideo gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable information regarding the emotion of a player or patient during gameplay. In this article, we discuss five of the most common biosignals that are used in gaming research, and their function and devices that may be used for measurement. We break down those individual signals and present examples of research studies that implement them. We also discuss the usage of biological signals within commercial gaming and conclude with some possible future directions for the use of biological signals in gaming and game research.This research has been partially supported by the project Musical AI - PID2019-111403GB-I00/AEI/10.13039/501100011033 funded by the Spanish Ministerio de Ciencia, Innovación y Universidades (MCIU) and the Agencia Estatal de Investigación (AEI).Frontiers202320232021info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttp://hdl.handle.net/10230/55352http://dx.doi.org/10.3389/fcomp.2021.557608reponame:Repositorio Digital de la UPFinstname:Universitat Pompeu FabraInglésFrontiers in Computer Science. 2021;3:557608.info:eu-repo/grantAgreement/ES/2PE/PID2019-111403GB-I00Copyright © 2021 Hughes and Jorda. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:repositori.upf.edu:10230/553522026-06-12T07:21:37Z
dc.title.none.fl_str_mv Applications of biological and physiological signals in commercial video gaming and game research: a review
title Applications of biological and physiological signals in commercial video gaming and game research: a review
spellingShingle Applications of biological and physiological signals in commercial video gaming and game research: a review
Hughes, Alayna
EMG
video games
EEG
biofeedback
eye tracking
ECG
title_short Applications of biological and physiological signals in commercial video gaming and game research: a review
title_full Applications of biological and physiological signals in commercial video gaming and game research: a review
title_fullStr Applications of biological and physiological signals in commercial video gaming and game research: a review
title_full_unstemmed Applications of biological and physiological signals in commercial video gaming and game research: a review
title_sort Applications of biological and physiological signals in commercial video gaming and game research: a review
dc.creator.none.fl_str_mv Hughes, Alayna
Jordà Puig, Sergi
author Hughes, Alayna
author_facet Hughes, Alayna
Jordà Puig, Sergi
author_role author
author2 Jordà Puig, Sergi
author2_role author
dc.subject.none.fl_str_mv EMG
video games
EEG
biofeedback
eye tracking
ECG
topic EMG
video games
EEG
biofeedback
eye tracking
ECG
description Video gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable information regarding the emotion of a player or patient during gameplay. In this article, we discuss five of the most common biosignals that are used in gaming research, and their function and devices that may be used for measurement. We break down those individual signals and present examples of research studies that implement them. We also discuss the usage of biological signals within commercial gaming and conclude with some possible future directions for the use of biological signals in gaming and game research.
publishDate 2021
dc.date.none.fl_str_mv 2021
2023
2023
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10230/55352
http://dx.doi.org/10.3389/fcomp.2021.557608
url http://hdl.handle.net/10230/55352
http://dx.doi.org/10.3389/fcomp.2021.557608
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Frontiers in Computer Science. 2021;3:557608.
info:eu-repo/grantAgreement/ES/2PE/PID2019-111403GB-I00
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Frontiers
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dc.source.none.fl_str_mv reponame:Repositorio Digital de la UPF
instname:Universitat Pompeu Fabra
instname_str Universitat Pompeu Fabra
reponame_str Repositorio Digital de la UPF
collection Repositorio Digital de la UPF
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