Applications of biological and physiological signals in commercial video gaming and game research: a review

Video gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable inf...

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Detalles Bibliográficos
Autores: Hughes, Alayna, Jordà Puig, Sergi
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Universitat Pompeu Fabra
Repositorio:Repositorio Digital de la UPF
OAI Identifier:oai:repositori.upf.edu:10230/55352
Acceso en línea:http://hdl.handle.net/10230/55352
http://dx.doi.org/10.3389/fcomp.2021.557608
Access Level:acceso abierto
Palabra clave:EMG
video games
EEG
biofeedback
eye tracking
ECG
Descripción
Sumario:Video gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable information regarding the emotion of a player or patient during gameplay. In this article, we discuss five of the most common biosignals that are used in gaming research, and their function and devices that may be used for measurement. We break down those individual signals and present examples of research studies that implement them. We also discuss the usage of biological signals within commercial gaming and conclude with some possible future directions for the use of biological signals in gaming and game research.