Del homo ludens a la gamificación
Latest trends in education go through introducing gamification in classrooms and in all educational activities. The idea that contents should interest our students combined with the conviction that “they learn better by playing” have led us to think that we should give these contents a playful form...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2017 |
| País: | España |
| Institución: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:10256/14504 |
| Acceso en línea: | http://hdl.handle.net/10256/14504 |
| Access Level: | acceso abierto |
| Palabra clave: | Filosofia -- Ensenyament Jocs educatius Educational games Philosophy -- Study and teaching Didàctica Teaching |
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Del homo ludens a la gamificaciónCarreras, CarlaFilosofia -- EnsenyamentJocs educatiusEducational gamesPhilosophy -- Study and teachingDidàcticaTeachingLatest trends in education go through introducing gamification in classrooms and in all educational activities. The idea that contents should interest our students combined with the conviction that “they learn better by playing” have led us to think that we should give these contents a playful form or, even better, turn them into games. Is gamification a trend or an opportunity? And in the specific case of education, is it only a methodological resource to learn more effectively or is it a characteristic that should have all activity that pretends to be educational? How to gamify courses (philosophy courses, more concretely)?Parece que las últimas tendencias en educación pasan por introducir la gamificación en las aulas y en todas las actividades educativas. La idea de que los contenidos deben interesar a nuestros estudiantes combinada con el convencimiento de que "se aprende mejor jugando", han llevado a pensar que debemos dar a esos contenidos una forma lúdica o, mejor todavía, convertirlos en juegos. ¿Es la gamificación una moda o una oportunidad? Y en el caso concreto de la educación, ¿se trata sólo de un recurso metodológico para aprender más eficazmente o es una característica que debería tener toda actividad que pretenda ser educativa? ¿Cómo gamificar las clases (de filosofía, en nuestro caso)?Societat de Filosofia del País Valencià2017info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersion12 p.application/pdfhttp://hdl.handle.net/10256/14504http://hdl.handle.net/10256/14504Quaderns de filosofia i ciència, 2017, vol. 4, núm. 1, p. 107-118Articles publicats (D-FS)Carreras, Carla 2017 Del homo ludens a la gamificación Quaderns de filosofia i ciència 4 1 107 118reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/issn/2341-1414info:eu-repo/semantics/altIdentifier/eissn/0213-5965Reconeixement-NoComercial 3.0 Espanyahttp://creativecommons.org/licenses/by-nc/3.0/esinfo:eu-repo/semantics/openAccessoai:recercat.cat:10256/145042026-05-29T05:05:01Z |
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Del homo ludens a la gamificación |
| title |
Del homo ludens a la gamificación |
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Del homo ludens a la gamificación Carreras, Carla Filosofia -- Ensenyament Jocs educatius Educational games Philosophy -- Study and teaching Didàctica Teaching |
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Del homo ludens a la gamificación |
| title_full |
Del homo ludens a la gamificación |
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Del homo ludens a la gamificación |
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Del homo ludens a la gamificación |
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Del homo ludens a la gamificación |
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Carreras, Carla |
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Carreras, Carla |
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Carreras, Carla |
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author |
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Filosofia -- Ensenyament Jocs educatius Educational games Philosophy -- Study and teaching Didàctica Teaching |
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Filosofia -- Ensenyament Jocs educatius Educational games Philosophy -- Study and teaching Didàctica Teaching |
| description |
Latest trends in education go through introducing gamification in classrooms and in all educational activities. The idea that contents should interest our students combined with the conviction that “they learn better by playing” have led us to think that we should give these contents a playful form or, even better, turn them into games. Is gamification a trend or an opportunity? And in the specific case of education, is it only a methodological resource to learn more effectively or is it a characteristic that should have all activity that pretends to be educational? How to gamify courses (philosophy courses, more concretely)? |
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2017 |
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2017 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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http://hdl.handle.net/10256/14504 http://hdl.handle.net/10256/14504 |
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Inglés |
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Inglés |
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info:eu-repo/semantics/altIdentifier/issn/2341-1414 info:eu-repo/semantics/altIdentifier/eissn/0213-5965 |
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Reconeixement-NoComercial 3.0 Espanya http://creativecommons.org/licenses/by-nc/3.0/es |
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openAccess |
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12 p. application/pdf |
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Societat de Filosofia del País Valencià |
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Societat de Filosofia del País Valencià |
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Quaderns de filosofia i ciència, 2017, vol. 4, núm. 1, p. 107-118 Articles publicats (D-FS) Carreras, Carla 2017 Del homo ludens a la gamificación Quaderns de filosofia i ciència 4 1 107 118 reponame:Recercat. Dipósit de la Recerca de Catalunya instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Recercat. Dipósit de la Recerca de Catalunya |
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Recercat. Dipósit de la Recerca de Catalunya |
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