Del homo ludens a la gamificación

Latest trends in education go through introducing gamification in classrooms and in all educational activities. The idea that contents should interest our students combined with the conviction that “they learn better by playing” have led us to think that we should give these contents a playful form...

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Detalles Bibliográficos
Autor: Carreras, Carla
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/14504
Acceso en línea:http://hdl.handle.net/10256/14504
Access Level:acceso abierto
Palabra clave:Filosofia -- Ensenyament
Jocs educatius
Educational games
Philosophy -- Study and teaching
Didàctica
Teaching
Descripción
Sumario:Latest trends in education go through introducing gamification in classrooms and in all educational activities. The idea that contents should interest our students combined with the conviction that “they learn better by playing” have led us to think that we should give these contents a playful form or, even better, turn them into games. Is gamification a trend or an opportunity? And in the specific case of education, is it only a methodological resource to learn more effectively or is it a characteristic that should have all activity that pretends to be educational? How to gamify courses (philosophy courses, more concretely)?