Gamification strategy and its impact in the English learning vocabulary

This paper intends to explain what gamification is and how the application of a gamified system through language teaching applications can be incorporated into the English class in order to assist in the learning process. This work shows how this new strategy and the language teaching applications c...

Descripción completa

Detalles Bibliográficos
Autor: Díaz Arévalo, Daniel Ismael
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2022
País:Ecuador
Institución:Universidad Estatal Península de Santa Elena
Repositorio:Repositorio Universidad Estatal Península de Santa Elena
Idioma:inglés
OAI Identifier:oai:repositorio.upse.edu.ec:46000/6833
Acceso en línea:https://repositorio.upse.edu.ec/handle/46000/6833
Access Level:acceso abierto
Palabra clave:GAMIFICATION
STRATEGY
LEARNING
ICT
Descripción
Sumario:This paper intends to explain what gamification is and how the application of a gamified system through language teaching applications can be incorporated into the English class in order to assist in the learning process. This work shows how this new strategy and the language teaching applications can be used in the English learning vocabulary and also highlight the benefits that gamification strategy provides in order to support teachers’ pedagogical practices and provoke teachers’ interest to use these ICT tools.