Gamification as a motivational and dynamic strategy for higher education
This investigation focuses on gamification as a teaching -learning strategy that arouse the interest of universities students to learn significantly and allows the teacher to evaluate his methodology and plan the most dynamic and motivating classes to promove envi...
| Autor: | |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | Perú |
| Institución: | Universidad Femenina del Sagrado Corazón |
| Repositorio: | Revistas - Universidad Femenina del Sagrado Corazón |
| Idioma: | español |
| OAI Identifier: | oai:ojs.revistas.unife.edu.pe:article/2361 |
| Acceso en línea: | https://revistas.unife.edu.pe/index.php/educacion/article/view/2361 |
| Access Level: | acceso abierto |
| Palabra clave: | aprendizaje, gamificación, estrategias de aprendizaje, herramientas gamificadas, metodología learning, gamification, learning strategies, gamification tools, methodology |
| Sumario: | This investigation focuses on gamification as a teaching -learning strategy that arouse the interest of universities students to learn significantly and allows the teacher to evaluate his methodology and plan the most dynamic and motivating classes to promove environments where students can be motivated so they can participate , increase their learning and be competitive. Also, it describes positive aspects of gamification for teacher and student. In order to be a teacher’s good subject, he needs to gamify the class and content considering the elements of the gamification .In addition, It proposes three successful free access tools to gamify classes: kahoot!,Quizizz and Socrative. |
|---|