Gamification as a motivational and dynamic strategy for higher education

This investigation focuses on gamification as a teaching -learning strategy that arouse the interest of universities students to learn significantly and allows the teacher to evaluate his methodology and plan the most dynamic and motivating classes to promove envi...

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Detalles Bibliográficos
Autor: Gaspar Huamaní, Edith
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Perú
Institución:Universidad Femenina del Sagrado Corazón
Repositorio:Revistas - Universidad Femenina del Sagrado Corazón
Idioma:español
OAI Identifier:oai:revistas.unife.edu.pe:article/2361
Acceso en línea:https://revistas.unife.edu.pe/index.php/educacion/article/view/2361
Access Level:acceso abierto
Palabra clave:aprendizaje, gamificación, estrategias de aprendizaje, herramientas gamificadas, metodología
learning, gamification, learning strategies, gamification tools, methodology
Descripción
Sumario:This investigation focuses on gamification as a teaching -learning strategy that arouse the interest of universities students to learn significantly and allows the teacher to evaluate his methodology and plan the most dynamic and motivating classes to promove environments where students can be motivated so they can participate , increase their learning and be competitive. Also, it describes positive aspects of gamification for teacher and student. In order to be a teacher’s good subject, he needs to gamify the class and content considering the elements of the gamification .In addition, It proposes three successful free access tools to gamify classes: kahoot!,Quizizz and Socrative.