Internship Report
The following Internship Report describes my professional practice as game designer and 2D/3D artist in two computer game projects: “Bio-Blox”, a digital puzzle game based on protein docking, developed by Goldsmith Computing Department and University College London research team, and “iTalk Better”,...
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| Tipo de recurso: | tesis de maestría |
| Estado: | Versión publicada |
| Fecha de publicación: | 2017 |
| País: | Chile |
| OAI Identifier: | oai:repositorio.anid.cl:10533/234798 |
| Acceso en línea: | https://hdl.handle.net/10533/234798 |
| Access Level: | acceso abierto |
| Palabra clave: | Humanidades Otras Humanidades Otras Especialidades de Comunicación y Medios |
| Sumario: | The following Internship Report describes my professional practice as game designer and 2D/3D artist in two computer game projects: “Bio-Blox”, a digital puzzle game based on protein docking, developed by Goldsmith Computing Department and University College London research team, and “iTalk Better”, an interactive tablet-based-game application, developed by SoftV Ltd, to be used in aphasic patients rehabilitation therapy. The document describes my working process, outcomes and learning, providing a critical view and discussion of my role as designer along the process. |
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