Internship Report

The following Internship Report describes my professional practice as game designer and 2D/3D artist in two computer game projects: “Bio-Blox”, a digital puzzle game based on protein docking, developed by Goldsmith Computing Department and University College London research team, and “iTalk Better”,...

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Detalles Bibliográficos
Autor: Larenas, Pablo
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2017
País:Chile
OAI Identifier:oai:repositorio.anid.cl:10533/234798
Acceso en línea:https://hdl.handle.net/10533/234798
Access Level:acceso abierto
Palabra clave:Humanidades
Otras Humanidades
Otras Especialidades de Comunicación y Medios
Descripción
Sumario:The following Internship Report describes my professional practice as game designer and 2D/3D artist in two computer game projects: “Bio-Blox”, a digital puzzle game based on protein docking, developed by Goldsmith Computing Department and University College London research team, and “iTalk Better”, an interactive tablet-based-game application, developed by SoftV Ltd, to be used in aphasic patients rehabilitation therapy. The document describes my working process, outcomes and learning, providing a critical view and discussion of my role as designer along the process.