Augmented reality resources and digital literacies

This paper presents our research that investigated three augmented reality (AR) apps: Metaverse, Wikitude, and Arts and Culture. We explore possible applications of such technologies in educational processes. It is qualitative research (Denzin; Lincoln, 2006) grounded on the Literacies studies (Rojo...

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Detalles Bibliográficos
Autores: Fajani Tedeschi, Isabella Vitória, Azzari, Eliane Fernandes
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP)
Repositorio:Revista Brasileira de Iniciação Científica
Idioma:portugués
OAI Identifier:oai:ojs2.periodicosnovo.itp.ifsp.edu.br:article/865
Acceso en línea:https://periodicoscientificos.itp.ifsp.edu.br/index.php/rbic/article/view/865
Access Level:acceso abierto
Palabra clave:Letramentos digitais
Realidade aumentada
Tecnologias digitais
Linguística aplicada
Digital literacies
Augmented reality
Digital technologies
Applied linguistics
Letramentos digitales.
Realidad Aumentada.
Tecnologías digitales.
Linguística
Descripción
Sumario:This paper presents our research that investigated three augmented reality (AR) apps: Metaverse, Wikitude, and Arts and Culture. We explore possible applications of such technologies in educational processes. It is qualitative research (Denzin; Lincoln, 2006) grounded on the Literacies studies (Rojo; Moura, 2019; Monte Mór, 2017) and Digital Ethnography (PINK et al., 2016). It aimed to understand potential applications of the resources offered by those digital technologies, interrelating them to literacies perspectives to investigate if/how those resources could help learners express their own subjectivities in educational processes.