Augmented reality resources and digital literacies
This paper presents our research that investigated three augmented reality (AR) apps: Metaverse, Wikitude, and Arts and Culture. We explore possible applications of such technologies in educational processes. It is qualitative research (Denzin; Lincoln, 2006) grounded on the Literacies studies (Rojo...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | Brasil |
| Institución: | Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP) |
| Repositorio: | Revista Brasileira de Iniciação Científica |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs2.periodicosnovo.itp.ifsp.edu.br:article/865 |
| Acceso en línea: | https://periodicoscientificos.itp.ifsp.edu.br/index.php/rbic/article/view/865 |
| Access Level: | acceso abierto |
| Palabra clave: | Letramentos digitais Realidade aumentada Tecnologias digitais Linguística aplicada Digital literacies Augmented reality Digital technologies Applied linguistics Letramentos digitales. Realidad Aumentada. Tecnologías digitales. Linguística |
| Sumario: | This paper presents our research that investigated three augmented reality (AR) apps: Metaverse, Wikitude, and Arts and Culture. We explore possible applications of such technologies in educational processes. It is qualitative research (Denzin; Lincoln, 2006) grounded on the Literacies studies (Rojo; Moura, 2019; Monte Mór, 2017) and Digital Ethnography (PINK et al., 2016). It aimed to understand potential applications of the resources offered by those digital technologies, interrelating them to literacies perspectives to investigate if/how those resources could help learners express their own subjectivities in educational processes. |
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