Endo-GDC: desenvolvimento de um game design canvas para concepção de jogos educativos endógenos

[EN] A shared vision of game design and the participation of interactive development are factors that contribute positively to the collaborative process in the development of serious games. Game Design Canvas (GDC) is a tool that can contribute to the improvement of these two factors. Thus, this pap...

Descripción completa

Detalles Bibliográficos
Autor: Taucei, Bernardo Blasquez
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2019
País:Brasil
Institución:Universidade Federal do Rio de Janeiro (UFRJ)
Repositorio:Repositório Institucional da UFRJ
Idioma:portugués
OAI Identifier:oai:pantheon.ufrj.br:11422/14052
Acceso en línea:http://hdl.handle.net/11422/14052
Access Level:acceso abierto
Palabra clave:Canvas
Jogos sérios
CNPQ::ENGENHARIAS
Descripción
Sumario:[EN] A shared vision of game design and the participation of interactive development are factors that contribute positively to the collaborative process in the development of serious games. Game Design Canvas (GDC) is a tool that can contribute to the improvement of these two factors. Thus, this paper presents the development of Endo-GDC, a focus on the development of endogenous serious games. To implement it, the characteristics and origins of the canvas that served as reference for the creation of some GDCs, such as Business Model Canvas and Design Thinking Canvas, were studied, analyzed and enumerated. A subset of them were selected to compose the Endo-GDC. Theoretical game models were used to help select subjects from each section and to assist in their organization and order of completion. Finally, we sought to describe two serious games using Endo-GDC to test their ability to provide an overview of an already developed game.