Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG

Since the dawn of civilization, humans beings had always been fascinated by games, because they are fun. Among the digital game styles available on the market today, the RPG (Role-Playing Game) has attracted attention, since its titles are several years in the bestseller list. This is due various fe...

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Detalles Bibliográficos
Autor: Lima, Erick Bergamini da Silva
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2018
País:Brasil
Institución:Universidade Federal do Rio Grande do Norte (UFRN)
Repositorio:Repositório Institucional da UFRN
Idioma:portugués
OAI Identifier:oai:repositorio.ufrn.br:123456789/26476
Acceso en línea:https://repositorio.ufrn.br/jspui/handle/123456789/26476
Access Level:acceso abierto
Palabra clave:Jogos digitais
Role-playing games
Quests
Canvas
CNPQ::ENGENHARIAS: ENGENHARIA DE SOFTWARE
Descripción
Sumario:Since the dawn of civilization, humans beings had always been fascinated by games, because they are fun. Among the digital game styles available on the market today, the RPG (Role-Playing Game) has attracted attention, since its titles are several years in the bestseller list. This is due various features available, such as character customization and progression, interaction with the new and fictional world and problem solving in this world. In this scenario, we find the concept of quest, which are tasks given to the player that must be accomplished for the conclusion of the game or to evolute the narrative. In an effort to facilitate the quest creation process, this work propose a methodology called Quest Design Canvas, which allows for faster production, with well defined creative process steps, with the purpose of, finally, obtain a narrative line inserted within a set of missions within a mental map. Thus, it is intended to facilitate the production of games of this genre, whether for educational, motivational or promotional purposes. As validation, This methodology was used to produce quests for a massive and multiplayer online RPG game (MMORPG), called UFRN: The Video Game, which is being developed with the purpose of generating a strong social impact.