Endo-GDC: desenvolvimento de um game design canvas para concepção de jogos educativos endógenos
[EN] A shared vision of game design and the participation of interactive development are factors that contribute positively to the collaborative process in the development of serious games. Game Design Canvas (GDC) is a tool that can contribute to the improvement of these two factors. Thus, this pap...
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| Tipo de recurso: | tesis de maestría |
| Estado: | Versión publicada |
| Fecha de publicación: | 2019 |
| País: | Brasil |
| Institución: | Universidade Federal do Rio de Janeiro (UFRJ) |
| Repositorio: | Repositório Institucional da UFRJ |
| Idioma: | portugués |
| OAI Identifier: | oai:pantheon.ufrj.br:11422/14052 |
| Acceso en línea: | http://hdl.handle.net/11422/14052 |
| Access Level: | acceso abierto |
| Palabra clave: | Canvas Jogos sérios CNPQ::ENGENHARIAS |
| Sumario: | [EN] A shared vision of game design and the participation of interactive development are factors that contribute positively to the collaborative process in the development of serious games. Game Design Canvas (GDC) is a tool that can contribute to the improvement of these two factors. Thus, this paper presents the development of Endo-GDC, a focus on the development of endogenous serious games. To implement it, the characteristics and origins of the canvas that served as reference for the creation of some GDCs, such as Business Model Canvas and Design Thinking Canvas, were studied, analyzed and enumerated. A subset of them were selected to compose the Endo-GDC. Theoretical game models were used to help select subjects from each section and to assist in their organization and order of completion. Finally, we sought to describe two serious games using Endo-GDC to test their ability to provide an overview of an already developed game. |
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