The modes of existence of gameplay: an applied exercise with Cities: Skylines

This text presents an application of the theories proposed in An inquiry into modes of existence, Bruno Latour, as a key to understand gameplay, based on game situations from Cities: Skylines. The analysis is presented after reviewing the theoretical framework and a brief presentation of the gamepla...

Descripción completa

Detalles Bibliográficos
Autor: Fragoso, Suely
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2018
País:Brasil
Institución:Universidade de São Paulo (USP)
Repositorio:Matrizes (Online)
Idioma:portugués
inglés
OAI Identifier:oai:revistas.usp.br:article/133774
Acceso en línea:https://www.revistas.usp.br/matrizes/article/view/133774
Access Level:acceso abierto
Palabra clave:Modes of existence
Gameplay
Game
Modos de existência
Jogo
Descripción
Sumario:This text presents an application of the theories proposed in An inquiry into modes of existence, Bruno Latour, as a key to understand gameplay, based on game situations from Cities: Skylines. The analysis is presented after reviewing the theoretical framework and a brief presentation of the gameplay situation and highlights the most prominent modes of existence in Cities: Skylines’ gameplay ([FIC], [TEC] e [HAB]) and their crossings ([FIC-TEC], [FIC-HAB] and [TEC-HAB]).