The modes of existence of gameplay: an applied exercise with Cities: Skylines
This text presents an application of the theories proposed in An inquiry into modes of existence, Bruno Latour, as a key to understand gameplay, based on game situations from Cities: Skylines. The analysis is presented after reviewing the theoretical framework and a brief presentation of the gamepla...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2018 |
| País: | Brasil |
| Institución: | Universidade de São Paulo (USP) |
| Repositorio: | Matrizes (Online) |
| Idioma: | portugués inglés |
| OAI Identifier: | oai:revistas.usp.br:article/133774 |
| Acceso en línea: | https://www.revistas.usp.br/matrizes/article/view/133774 |
| Access Level: | acceso abierto |
| Palabra clave: | Modes of existence Gameplay Game Modos de existência Jogo |
| Sumario: | This text presents an application of the theories proposed in An inquiry into modes of existence, Bruno Latour, as a key to understand gameplay, based on game situations from Cities: Skylines. The analysis is presented after reviewing the theoretical framework and a brief presentation of the gameplay situation and highlights the most prominent modes of existence in Cities: Skylines’ gameplay ([FIC], [TEC] e [HAB]) and their crossings ([FIC-TEC], [FIC-HAB] and [TEC-HAB]). |
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