MULTIMODAL DIGITAL GAMES AND RPG: Environmental awareness experiencies using game-based educational resources
This work presents the experiencies using a multimodal digital game and a Role-playing game's application in a thematic envolving students in the sustainable use of water and water resources. The project involved students from the final years from the public Elementary school, and students from...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2018 |
| País: | Brasil |
| Institución: | Universidade Federal do Tocantins (UFT) |
| Repositorio: | Revista Observatório |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.revista.uft.edu.br:article/4069 |
| Acceso en línea: | https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/4069 |
| Access Level: | acceso abierto |
| Palabra clave: | Digital games multimodality Role-playing games pedagogical practices Juegos digitales Multimodalidad Prácticas pedagógicas Jogos digitais multimodalidade práticas pedagógicas jogos digitais |
| Sumario: | This work presents the experiencies using a multimodal digital game and a Role-playing game's application in a thematic envolving students in the sustainable use of water and water resources. The project involved students from the final years from the public Elementary school, and students from the private High School, both in the Vale do Rio dos Sinos region. The results show that learning from the applied pedagogical practice involving interactions in the multimodal digital game, improved students' understanding of their own environmental awareness and stimulating collaboration. |
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