La industria del videojuego a través de las consolas

In this article, a historical analysis of some of the elements that conform the videogame industry is proposed. The analysis guide are the contents and technological elements present in the videogame machines, from the end of the decade of the ‘70’s to the present day. In this period different compa...

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Detalles Bibliográficos
Autor: Garfias Frías, José Ángel
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2011
País:México
Institución:UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO
Repositorio:Revista Mexicana de Ciencias Políticas y Sociales
Idioma:español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/25969
Acceso en línea:https://www.revistas.unam.mx/index.php/rmcpys/article/view/25969
Access Level:acceso abierto
Palabra clave:videogames industry
videogame consoles
videogame genres
videogame programming
virtual community
interface
industria del videojuego
videoconsolas
géneros de videojuegos
programación
comunidad virtual
interfaz
Descripción
Sumario:In this article, a historical analysis of some of the elements that conform the videogame industry is proposed. The analysis guide are the contents and technological elements present in the videogame machines, from the end of the decade of the ‘70’s to the present day. In this period different companies, with different strategies, have participated in shaping the panorama of videogames. Nonetheless, we do not forget that the great decisive factor for success, is the impact that each innovation has had in the taste of the players and the intelligent way in which they have been positioned.