La industria del videojuego a través de las consolas
In this article, a historical analysis of some of the elements that conform the videogame industry is proposed. The analysis guide are the contents and technological elements present in the videogame machines, from the end of the decade of the ‘70’s to the present day. In this period different compa...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2011 |
| País: | México |
| Institución: | UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO |
| Repositorio: | Revista Mexicana de Ciencias Políticas y Sociales |
| Idioma: | español |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/25969 |
| Acceso en línea: | https://www.revistas.unam.mx/index.php/rmcpys/article/view/25969 |
| Access Level: | acceso abierto |
| Palabra clave: | videogames industry videogame consoles videogame genres videogame programming virtual community interface industria del videojuego videoconsolas géneros de videojuegos programación comunidad virtual interfaz |
| Sumario: | In this article, a historical analysis of some of the elements that conform the videogame industry is proposed. The analysis guide are the contents and technological elements present in the videogame machines, from the end of the decade of the ‘70’s to the present day. In this period different companies, with different strategies, have participated in shaping the panorama of videogames. Nonetheless, we do not forget that the great decisive factor for success, is the impact that each innovation has had in the taste of the players and the intelligent way in which they have been positioned. |
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