Entendiendo la programación visual en el desarrollo de videojuegos

[EN] This article synthesizes the experience in visual programming acquired during the last years by the research group IDECA (research and development of audiovisual content) in the development of audiovisual projects and videogames. To achieve this goal, we dive into the process of creating a vide...

Descripción completa

Detalles Bibliográficos
Autor: Roque López, Miguel Ángel
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/118509
Acceso en línea:https://riunet.upv.es/handle/10251/118509
Access Level:acceso abierto
Palabra clave:Videojuego
Blender
Unreal
Programación visual
Videogame
Visual Scripting
Descripción
Sumario:[EN] This article synthesizes the experience in visual programming acquired during the last years by the research group IDECA (research and development of audiovisual content) in the development of audiovisual projects and videogames. To achieve this goal, we dive into the process of creating a video game through the analysis of two of the main development environments based on visual programming Blender and Unreal Engine. By a detailed study of the methodology and process used on Blender logic bricks and the Unreal Engine nodular system of Blueprints, we will define how visual scripting has become the reference in the development of videogames. To achieve this goal, we will analyze and compare the similarities and differences between both frameworks, in order to understand which framewok is better to guarantee success.