Generation of maps using a Pioneer 2DX mobile robot in a simulated environment player/stage

This paper describes the implementation of an algorithm that creates maps of an unknown environment for a robot. The algorithm is tested using a model of the Pioneer 2DX mobile robot found in the Player/Stage simulator, and a virtual environment that reflects a real place in the Autonomous Universit...

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Bibliographic Details
Authors: JOSE GUILLERMO CEME CANUL, MICHEL GARCIA GARCIA, CINHTIA MARIBEL GONZALEZ SEGURA, SERGIO ALEJANDRO GONZALEZ SEGURA
Format: article
Status:Published version
Publication Date:2014
Country:México
Institution:Universidad Autónoma de Yucatán
Repository:Repositorio Digital Institucional de la Universidad Autónoma de Yucatán
Language:English
OAI Identifier:oai:redi.uady.mx:123456789/555
Online Access:http://redi.uady.mx:8080/handle/123456789/555
Access Level:Open access
Keyword:info:eu-repo/classification/cti/7
info:eu-repo/classification/cti/33
Map building
Mobile robot
Simulated environment
Player stage
Pionner 2DX
Description
Summary:This paper describes the implementation of an algorithm that creates maps of an unknown environment for a robot. The algorithm is tested using a model of the Pioneer 2DX mobile robot found in the Player/Stage simulator, and a virtual environment that reflects a real place in the Autonomous University of Yucatan. The tests run simulations of the mobile robot traveling through the virtual environment. A joystick is used to manually control the robot, and a laser sensor is used for the detection of obstacles and walls. Maps obtained using the algorithms are able to represent the environment with the required precision for the robot to navigate.