Determine routes using an algorithm search with information in a simulated environment using Player / Stage and robot Pioneer

In this paper it implements a depth-first search algorithm performed in the C ++ programming language implemented on the Player / Stage, that allows the use of a robot Pioneer in a simulated environment. The program developed solves a maze that was represented as a binary tree; the results show a so...

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Detalles Bibliográficos
Autores: SERGIO ALEJANDRO GONZALEZ SEGURA, MICHEL GARCIA GARCIA, CINHTIA MARIBEL GONZALEZ SEGURA
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2015
País:México
Institución:Universidad Autónoma de Yucatán
Repositorio:Repositorio Digital Institucional de la Universidad Autónoma de Yucatán
Idioma:inglés
OAI Identifier:oai:redi.uady.mx:123456789/569
Acceso en línea:http://redi.uady.mx:8080/handle/123456789/569
Access Level:acceso abierto
Palabra clave:info:eu-repo/classification/cti/1
info:eu-repo/classification/cti/7
Descripción
Sumario:In this paper it implements a depth-first search algorithm performed in the C ++ programming language implemented on the Player / Stage, that allows the use of a robot Pioneer in a simulated environment. The program developed solves a maze that was represented as a binary tree; the results show a solution to the maze with path previously found, the robot travels the map from an initial state, and using its sensors to detect obstacles, the robot take a decision based on the information obtained with his sensors to solve map, same that allows you to reach a destination point