Determine routes using an algorithm search with information in a simulated environment using Player / Stage and robot Pioneer
In this paper it implements a depth-first search algorithm performed in the C ++ programming language implemented on the Player / Stage, that allows the use of a robot Pioneer in a simulated environment. The program developed solves a maze that was represented as a binary tree; the results show a so...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2015 |
| País: | México |
| Institución: | Universidad Autónoma de Yucatán |
| Repositorio: | Repositorio Digital Institucional de la Universidad Autónoma de Yucatán |
| Idioma: | inglés |
| OAI Identifier: | oai:redi.uady.mx:123456789/569 |
| Acceso en línea: | http://redi.uady.mx:8080/handle/123456789/569 |
| Access Level: | acceso abierto |
| Palabra clave: | info:eu-repo/classification/cti/1 info:eu-repo/classification/cti/7 |
| Sumario: | In this paper it implements a depth-first search algorithm performed in the C ++ programming language implemented on the Player / Stage, that allows the use of a robot Pioneer in a simulated environment. The program developed solves a maze that was represented as a binary tree; the results show a solution to the maze with path previously found, the robot travels the map from an initial state, and using its sensors to detect obstacles, the robot take a decision based on the information obtained with his sensors to solve map, same that allows you to reach a destination point |
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