Gamification functionalities: Classcraft and Moodle under Octalysis

Gamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft a...

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Detalles Bibliográficos
Autor: Sánchez-Pacheco, Carlos Luis
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:México
Institución:UNIVERSIDAD VERACRUZANA
Repositorio:Interconectando Saberes
Idioma:español
OAI Identifier:oai:is.uv.mx:article/2661
Acceso en línea:https://is.uv.mx/index.php/IS/article/view/2661
Access Level:acceso abierto
Palabra clave:Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Gamification
Learning management systems
Descripción
Sumario:Gamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft and Moodle, under the lens of the Octalysis framework. Even though the two platforms provide various elements of the game, which combined with each other seek to increase the motivation of the students.