Simulation of human behavior elements in a virtual world using decision trees

Human behavior refers to the way an individual responds to certain events or occurrences, naturally cannot predict how an individual can act, for that the computer simulation is used. This paper presents the development of the simulation of five possible human reactions within a virtual world, as we...

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Detalles Bibliográficos
Autores: Sandra Mercado Pérez, Jennifer Rentería Conseción, Rosa Martha Durán Olmos
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2013
País:México
Institución:Universidad Autónoma de Zacatecas
Repositorio:Redalyc-UAZ
OAI Identifier:oai:redalyc.org:265229633002
Acceso en línea:https://www.redalyc.org/articulo.oa?id=265229633002
Access Level:acceso abierto
Palabra clave:Computación
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Simulation
Virtual World
Decision Tree
Human Behavior
Descripción
Sumario:Human behavior refers to the way an individual responds to certain events or occurrences, naturally cannot predict how an individual can act, for that the computer simulation is used. This paper presents the development of the simulation of five possible human reactions within a virtual world, as well as the steps needed to create a decision tree that supports the selection of any of these reactions. For that creation it proposes three types of attributes, those are the personality, the environment and the level of reaction. The virtual world Second Life was selected for its internal programming language LSL (Linden Scripting Language) which allows the execution of predefined animation sequences or creates your own.