Simulation of human behavior elements in a virtual world using decision trees
Human behavior refers to the way an individual responds to certain events or occurrences, naturally cannot predict how an individual can act, for that the computer simulation is used. This paper presents the development of the simulation of five possible human reactions within a virtual world, as we...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2013 |
| País: | México |
| Institución: | Universidad Autónoma de Zacatecas |
| Repositorio: | Redalyc-UAZ |
| OAI Identifier: | oai:redalyc.org:265229633002 |
| Acceso en línea: | https://www.redalyc.org/articulo.oa?id=265229633002 |
| Access Level: | acceso abierto |
| Palabra clave: | Computación Avatar Simulation Virtual World Decision Tree Human Behavior |
| Sumario: | Human behavior refers to the way an individual responds to certain events or occurrences, naturally cannot predict how an individual can act, for that the computer simulation is used. This paper presents the development of the simulation of five possible human reactions within a virtual world, as well as the steps needed to create a decision tree that supports the selection of any of these reactions. For that creation it proposes three types of attributes, those are the personality, the environment and the level of reaction. The virtual world Second Life was selected for its internal programming language LSL (Linden Scripting Language) which allows the execution of predefined animation sequences or creates your own. |
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