Gamified extended reality in the teaching of natural sciences
Recently, modern education has had to face a change in its paradigms and definitions, forcing both teachers and students to get in touch with the most recent advances in technology in order to give continuity to the acquisition of knowledge. Traditional technologies mixed with emerging ones have hel...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2022 |
| País: | México |
| Institución: | UNIVERSIDAD AUTÓNOMA DEL ESTADO DE HIDALGO |
| Repositorio: | PÄDI Boletín Científico de Ciencias Básicas e Ingeniería del ICBI |
| Idioma: | español |
| OAI Identifier: | oai:repository.uaeh.edu.mx:article/8993 |
| Acceso en línea: | https://repository.uaeh.edu.mx/revistas/index.php/icbi/article/view/8993 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Education Mixed Reality Learning Gamificación Educación Realidad Mixta Aprendizaje |
| Sumario: | Recently, modern education has had to face a change in its paradigms and definitions, forcing both teachers and students to get in touch with the most recent advances in technology in order to give continuity to the acquisition of knowledge. Traditional technologies mixed with emerging ones have helped for at least 2 years to keep the learning process going, incorporating new ones and resizing others, converging on a new approach to digital transformation where technologies such as virtual reality and augmented reality, they are presenting a boom motivated by the need to improve attention to students to help them achieve their goals and achieve meaningful learning. In this article, a methodological development proposal and the results of the evaluation with the ISO/CEI TR 9126-3:2003 standard are presented, to a prototype of a tool for teaching Natural Sciences, aimed at basic education students. The project is an educational application developed with Mixed Reality modeling techniques under a gamified approach. |
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