Gamified extended reality in the teaching of natural sciences

Recently, modern education has had to face a change in its paradigms and definitions, forcing both teachers and students to get in touch with the most recent advances in technology in order to give continuity to the acquisition of knowledge. Traditional technologies mixed with emerging ones have hel...

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Detalles Bibliográficos
Autores: Torres-Samperio, Gonzalo Alberto, Gutiérrez-Sánchez, Ma. de Jesús, Suárez-Navarrete, Alberto, Hernández Sánchez, David, Curiel Anaya, Arturo
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:México
Institución:UNIVERSIDAD AUTÓNOMA DEL ESTADO DE HIDALGO
Repositorio:PÄDI Boletín Científico de Ciencias Básicas e Ingeniería del ICBI
Idioma:español
OAI Identifier:oai:repository.uaeh.edu.mx:article/8993
Acceso en línea:https://repository.uaeh.edu.mx/revistas/index.php/icbi/article/view/8993
Access Level:acceso abierto
Palabra clave:Gamification Education
Mixed Reality
Learning
Gamificación Educación
Realidad Mixta
Aprendizaje
Descripción
Sumario:Recently, modern education has had to face a change in its paradigms and definitions, forcing both teachers and students to get in touch with the most recent advances in technology in order to give continuity to the acquisition of knowledge. Traditional technologies mixed with emerging ones have helped for at least 2 years to keep the learning process going, incorporating new ones and resizing others, converging on a new approach to digital transformation where technologies such as virtual reality and augmented reality, they are presenting a boom motivated by the need to improve attention to students to help them achieve their goals and achieve meaningful learning. In this article, a methodological development proposal and the results of the evaluation with the ISO/CEI TR 9126-3:2003 standard are presented, to a prototype of a tool for teaching Natural Sciences, aimed at basic education students. The project is an educational application developed with Mixed Reality modeling techniques under a gamified approach.