Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing

[EN] Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Affective computing research has mostly used non-immersive two-dimensional (2D) images or videos to elicit emotional states. However, immersive virtual re...

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Detalles Bibliográficos
Autores: Marín-Morales, Javier|||0000-0003-1271-2892, Llinares Millán, María Del Carmen|||0000-0003-2270-807X, Guixeres Provinciale, Jaime, Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
Tipo de recurso: artículo
Fecha de publicación:2020
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/176398
Acceso en línea:https://riunet.upv.es/handle/10251/176398
Access Level:acceso abierto
Palabra clave:Affective computing
Emotion recognition
Emotion elicitation
Virtual reality
Head-mounted display
Machine learning
EXPRESION GRAFICA EN LA INGENIERIA
ESTADISTICA E INVESTIGACION OPERATIVA
ORGANIZACION DE EMPRESAS
Descripción
Sumario:[EN] Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Affective computing research has mostly used non-immersive two-dimensional (2D) images or videos to elicit emotional states. However, immersive virtual reality, which allows researchers to simulate environments in controlled laboratory conditions with high levels of sense of presence and interactivity, is becoming more popular in emotion research. Moreover, its synergy with implicit measurements and machine-learning techniques has the potential to impact transversely in many research areas, opening new opportunities for the scientific community. This paper presents a systematic review of the emotion recognition research undertaken with physiological and behavioural measures using head-mounted displays as elicitation devices. The results highlight the evolution of the field, give a clear perspective using aggregated analysis, reveal the current open issues and provide guidelines for future research.