Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process

[EN] The purpose of this study is to evaluate the influence of emotional induction and level of immersion on knowledge acquisition and motivation. Two conditions were used for immersion modulation: a high immersive condition, which consisted of the viewing of educational content through a head-mount...

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Detalles Bibliográficos
Autores: Olmos-Raya, E., Ferreira-Cavalcanti, J., Castellanos-Baena, M.C., Chicci-Giglioli, I.A., Contero, Manuel|||0000-0002-6081-9988, Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
Tipo de recurso: artículo
Fecha de publicación:2018
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/103780
Acceso en línea:https://riunet.upv.es/handle/10251/103780
Access Level:acceso abierto
Palabra clave:Immersion
Emotion induction
Motivation
Knowledge acquisition
Head-mounted display
EXPRESION GRAFICA EN LA INGENIERIA
Descripción
Sumario:[EN] The purpose of this study is to evaluate the influence of emotional induction and level of immersion on knowledge acquisition and motivation. Two conditions were used for immersion modulation: a high immersive condition, which consisted of the viewing of educational content through a head-mounted-display; and a low immersive condition, which was achieved through direct viewing on a tablet. The emotional conditions, created through video simulation, consisted of a positive versus neutral mood induction procedure. The participants were 56 high school students enrolled on a social science course. The results indicate a significant effect of the positive emotion/high immersive condition in knowledge acquisition while positive emotion induction had a positive effect on the interest subscale of the motivation assessment tool used for both immersive conditions.