Tecnología y diseño en la arquitectura cibernética. Reconstrucción virtual del Fun Palace de Cedric Price
[EN] In 1964, a young Cedric Price joined forces with the successful theater director and producer Joan Littlewood to conceive a project with the ambitious goal of transforming the concept of leisure and education in post-World War II Britain, which was still recovering from the devastation of the w...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/210118 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/210118 |
| Access Level: | acceso abierto |
| Palabra clave: | Fun Palace Cedric Price Joan Littlewood Cybernetics Virtual reconstruction Cibernética Reconstrucción virtual |
| Sumario: | [EN] In 1964, a young Cedric Price joined forces with the successful theater director and producer Joan Littlewood to conceive a project with the ambitious goal of transforming the concept of leisure and education in post-World War II Britain, which was still recovering from the devastation of the war. The Fun Palace project, however, never materialized into a physical structure, leaving Price s drawings as the sole record of its design. Employing cybernetic principles, the project was envisioned as a structural framework encompassing an interactive machine without a defined program, in perpetual transformation. It was like a board of combinations with no single solution, foreseeing the emergence of parametric architecture. Based on the collection of Price s original drawings, this article presents a virtual reconstruction of the Fun Palace project. It includes new documentation and an analysis of the changeability of the constantly evolving elements that define the Fun Palace. |
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