Tecnología y diseño en la arquitectura cibernética. Reconstrucción virtual del Fun Palace de Cedric Price

[EN] In 1964, a young Cedric Price joined forces with the successful theater director and producer Joan Littlewood to conceive a project with the ambitious goal of transforming the concept of leisure and education in post-World War II Britain, which was still recovering from the devastation of the w...

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Detalles Bibliográficos
Autores: del Blanco García, Federico L., Serrano Fernández, Claudia, González Cruz, Alejandro J.
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
inglés
OAI Identifier:oai:riunet.upv.es:10251/210118
Acceso en línea:https://riunet.upv.es/handle/10251/210118
Access Level:acceso abierto
Palabra clave:Fun Palace
Cedric Price
Joan Littlewood
Cybernetics
Virtual reconstruction
Cibernética
Reconstrucción virtual
Descripción
Sumario:[EN] In 1964, a young Cedric Price joined forces with the successful theater director and producer Joan Littlewood to conceive a project with the ambitious goal of transforming the concept of leisure and education in post-World War II Britain, which was still recovering from the devastation of the war. The Fun Palace project, however, never materialized into a physical structure, leaving Price s drawings as the sole record of its design. Employing cybernetic principles, the project was envisioned as a structural framework encompassing an interactive machine without a defined program, in perpetual transformation. It was like a board of combinations with no single solution, foreseeing the emergence of parametric architecture. Based on the collection of Price s original drawings, this article presents a virtual reconstruction of the Fun Palace project. It includes new documentation and an analysis of the changeability of the constantly evolving elements that define the Fun Palace.