Simulación y Juegos de rol como herramienta de innovación en la asignatura Deontología y Profesionalismo
[EN] Simulation and role-playing are techniques that allow working the competence Innovation, Creativity and Entrepreneurship. This article presents the design and development of an activity based on simulation and role play totally located in the future professional field of our students, Computer...
| Autores: | , , , |
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| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2017 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/106102 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/106102 |
| Access Level: | acceso abierto |
| Palabra clave: | Educación superior Enseñanza superior Tecnologías y educación Innovación educativa Simulación Juego de rol Competencia Innovación Creatividad Emprendimiento ORGANIZACION DE EMPRESAS |
| Sumario: | [EN] Simulation and role-playing are techniques that allow working the competence Innovation, Creativity and Entrepreneurship. This article presents the design and development of an activity based on simulation and role play totally located in the future professional field of our students, Computer Engineering. It should be highlight, the high degree of participation of the students in the activity carried out and their involvement in the role that they have to assume. |
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