Fast simulation of translucent objects

The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ects. These include pre-processed algorithms, and real-time techniques. On the next lines some of these techniques will be discussed and analyzed in order to know those that led us to the algorithm tha...

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Detalles Bibliográficos
Autor: Gascons Gomez, Christian
Tipo de recurso: tesis de maestría
Fecha de publicación:2011
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2099.1/12692
Acceso en línea:https://hdl.handle.net/2099.1/12692
Access Level:acceso abierto
Palabra clave:Real-time data processing
Information display systems
SSS Subsurface Scattering
Real-Time Empirical Shader
Translucent objects
Temps real (Informàtica)
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Sumario:The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ects. These include pre-processed algorithms, and real-time techniques. On the next lines some of these techniques will be discussed and analyzed in order to know those that led us to the algorithm that we present