Fast simulation of translucent objects
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ects. These include pre-processed algorithms, and real-time techniques. On the next lines some of these techniques will be discussed and analyzed in order to know those that led us to the algorithm tha...
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| Tipo de recurso: | tesis de maestría |
| Fecha de publicación: | 2011 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2099.1/12692 |
| Acceso en línea: | https://hdl.handle.net/2099.1/12692 |
| Access Level: | acceso abierto |
| Palabra clave: | Real-time data processing Information display systems SSS Subsurface Scattering Real-Time Empirical Shader Translucent objects Temps real (Informàtica) Visualització (Informàtica) Àrees temàtiques de la UPC::Informàtica::Infografia |
| Sumario: | The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ects. These include pre-processed algorithms, and real-time techniques. On the next lines some of these techniques will be discussed and analyzed in order to know those that led us to the algorithm that we present |
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