Material aging for game environments

We propose a software and work-flow to create 3D model imperfections and aging effects while adding very little overhead to the rendering time of the models. Specifically, we implement a tool that adds all these effects into the physically based rendering (PBR) textures of the input model.

Detalles Bibliográficos
Autor: Antón Domínguez, Victor
Tipo de recurso: tesis de maestría
Fecha de publicación:2019
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/134879
Acceso en línea:https://hdl.handle.net/2117/134879
Access Level:acceso abierto
Palabra clave:Real-time data processing
Three-dimensional display systems
aging
physically based
textures
imperfections
real-time
Temps real (Informàtica)
Visualització tridimensional (Informàtica)
Àrees temàtiques de la UPC::Informàtica
Descripción
Sumario:We propose a software and work-flow to create 3D model imperfections and aging effects while adding very little overhead to the rendering time of the models. Specifically, we implement a tool that adds all these effects into the physically based rendering (PBR) textures of the input model.