CC-LO: embedding interactivity, challenge and empowerment into collaborative learning sessions

Despite their demonstrated potential through a range of early studies, on-line collaborative learning systems do not yet have the impact that many believe is possible. In particular, collaborative learning approaches cannot be readily applied to every e-learning experience, since they require a degr...

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Detalles Bibliográficos
Autores: Caballé, Santi, Gañán Jiménez, David, Dunwell, Ian, Pierri, Anna
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2012
País:España
Institución:Universitat Oberta de Catalunya (UOC)
Repositorio:O2, repositorio institucional de la UOC
OAI Identifier:oai:openaccess.uoc.edu:10609/124746
Acceso en línea:https://hdl.handle.net/10609/124746
http://doi.org/10.3217/jucs-018-01-0025
Access Level:acceso abierto
Palabra clave:collaborative learning
collaborative complex learning objects
virtualized collaborative sessions
on-line discussions
aprenentatge col·laboratiu
objectes d&apos
aprenentatge complexos col·laboratius
sessions col·laboratives virtualitzades
debats en línia
aprendizaje colaborativo
objetos de aprendizaje complejos colaborativos
sesiones colaborativas virtualizadas
debates en línea
Team learning approach in education
Aprenentatge -- Treball en equip
Aprendizaje -- Trabajo en equipo
Descripción
Sumario:Despite their demonstrated potential through a range of early studies, on-line collaborative learning systems do not yet have the impact that many believe is possible. In particular, collaborative learning approaches cannot be readily applied to every e-learning experience, since they require a degree of presence and/or collaboration which may be difficult to achieve. In addition, collaborative learning systems often lack the challenging resources and tools required to fully support collaborations, making the experience unattractive to end-users and discouraging progression. Whilst the learner might expect to control the collaborative experience, often it is the collaborative experience that controls and limits the learner. As a result, collaborative learning resources can lack authentic interactivity, user empowerment and balanced levels of challenge, thus having a negative effect in learner motivation and engagement. To overcome these deficiencies, we propose a new paradigm named Collaborative Complex Learning Objects (CC-LO): a special type of Learning Object which aims to leverage the knowledge elicited during live sessions of collaborative learning, augmented with authorgenerated information, to produce interactive and attractive resources to be experienced and played by learners. During CC-LO execution, learners can observe how avatars discuss and collaborate, how discussion threads grow, and how knowledge is constructed, refined and consolidated. Furthermore, learners can interact with the CC-LO in order to modify some parameters observing the consequences and assessing their understanding. The research reported in this paper was undertaken within the European Framework 7 project ALICE (Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems).