Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics

Multiplatform digital media use and gaming have been increased in recent years. The aim of this study was to examine associations between sociodemographics and digital gaming behavior characteristics (i.e., gaming time, medium, and genres) with problematic gaming behavior in adolescents. A convenien...

Descripción completa

Detalles Bibliográficos
Autores: Männikkö, Niko, Ruotsalainen, Heidi, Demetrovics, Zsolt, López-Fernández, Olatz, Myllymäki, Laura, Miettunen, Jouko, Kääriäinen, Maria
Tipo de recurso: artículo
Fecha de publicación:2017
País:España
Institución:Universidad Nacional de Educación a Distancia
Repositorio:e-spacio. Repositorio Institucional de la UNED
Idioma:español
OAI Identifier:oai:e-spacio.uned.es:20.500.14468/25483
Acceso en línea:https://hdl.handle.net/20.500.14468/25483
Access Level:acceso abierto
Palabra clave:61 Psicología::6101 Patología ::6101.01 Desórdenes del comportamiento
Internet Gaming Disorder
problematic gaming
digital media use
adolescents
gaming types
id ES_ec8fa47cb10bb5debbec4a2666a3d8d9
oai_identifier_str oai:e-spacio.uned.es:20.500.14468/25483
network_acronym_str ES
network_name_str España
repository_id_str
spelling Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristicsMännikkö, NikoRuotsalainen, HeidiDemetrovics, ZsoltLópez-Fernández, OlatzMyllymäki, LauraMiettunen, JoukoKääriäinen, Maria61 Psicología::6101 Patología ::6101.01 Desórdenes del comportamientoInternet Gaming Disorderproblematic gamingdigital media useadolescentsgaming typesMultiplatform digital media use and gaming have been increased in recent years. The aim of this study was to examine associations between sociodemographics and digital gaming behavior characteristics (i.e., gaming time, medium, and genres) with problematic gaming behavior in adolescents. A convenience sample of Finnish junior high school students (n = 560; mean age 14 years, ranging from 12 to 16 years) participated in the cross-sectional survey, of which, 83% (n = 465) reported having played digital games regularly. Sociodemographic data, different forms of digital media use, gaming behavior characteristics and problematic gaming behavior was assessed. Study participants spent on average one hour per day playing digital games; casual games (23.9%), shooting games (19.8%), and sport games (12.9%), were the most popular games among participants. By using regression analysis, a blended family structure and gaming time related positively to problematic gaming behavior. Preferences for game genres such as solo, Massively Multiplayer Online Role-Playing and strategy-management games were also positively associated with problematic use of digital games. These findings provide knowledge that can be utilized in the prevention of the possible negative consequences of digital gaming.Taylor and Francis Groupe-Spacio UNED20252025-01-2320172017-10-1320172017-10-13journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14468/25483reponame:e-spacio. Repositorio Institucional de la UNEDinstname:Universidad Nacional de Educación a DistanciaEspañolspaopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.esoai:e-spacio.uned.es:20.500.14468/254832026-06-06T12:38:31Z
dc.title.none.fl_str_mv Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
title Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
spellingShingle Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
Männikkö, Niko
61 Psicología::6101 Patología ::6101.01 Desórdenes del comportamiento
Internet Gaming Disorder
problematic gaming
digital media use
adolescents
gaming types
title_short Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
title_full Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
title_fullStr Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
title_full_unstemmed Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
title_sort Problematic gaming behavior among Finnish junior high school students: Relation to socio-demographics and gaming behavior characteristics
dc.creator.none.fl_str_mv Männikkö, Niko
Ruotsalainen, Heidi
Demetrovics, Zsolt
López-Fernández, Olatz
Myllymäki, Laura
Miettunen, Jouko
Kääriäinen, Maria
author Männikkö, Niko
author_facet Männikkö, Niko
Ruotsalainen, Heidi
Demetrovics, Zsolt
López-Fernández, Olatz
Myllymäki, Laura
Miettunen, Jouko
Kääriäinen, Maria
author_role author
author2 Ruotsalainen, Heidi
Demetrovics, Zsolt
López-Fernández, Olatz
Myllymäki, Laura
Miettunen, Jouko
Kääriäinen, Maria
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv e-Spacio UNED
dc.subject.none.fl_str_mv 61 Psicología::6101 Patología ::6101.01 Desórdenes del comportamiento
Internet Gaming Disorder
problematic gaming
digital media use
adolescents
gaming types
topic 61 Psicología::6101 Patología ::6101.01 Desórdenes del comportamiento
Internet Gaming Disorder
problematic gaming
digital media use
adolescents
gaming types
description Multiplatform digital media use and gaming have been increased in recent years. The aim of this study was to examine associations between sociodemographics and digital gaming behavior characteristics (i.e., gaming time, medium, and genres) with problematic gaming behavior in adolescents. A convenience sample of Finnish junior high school students (n = 560; mean age 14 years, ranging from 12 to 16 years) participated in the cross-sectional survey, of which, 83% (n = 465) reported having played digital games regularly. Sociodemographic data, different forms of digital media use, gaming behavior characteristics and problematic gaming behavior was assessed. Study participants spent on average one hour per day playing digital games; casual games (23.9%), shooting games (19.8%), and sport games (12.9%), were the most popular games among participants. By using regression analysis, a blended family structure and gaming time related positively to problematic gaming behavior. Preferences for game genres such as solo, Massively Multiplayer Online Role-Playing and strategy-management games were also positively associated with problematic use of digital games. These findings provide knowledge that can be utilized in the prevention of the possible negative consequences of digital gaming.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-10-13
2017
2017-10-13
2025
2025-01-23
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/20.500.14468/25483
url https://hdl.handle.net/20.500.14468/25483
dc.language.none.fl_str_mv Español
spa
language_invalid_str_mv Español
language spa
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-nd/4.0/deed.es
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
http://creativecommons.org/licenses/by-nc-nd/4.0/deed.es
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Taylor and Francis Group
publisher.none.fl_str_mv Taylor and Francis Group
dc.source.none.fl_str_mv reponame:e-spacio. Repositorio Institucional de la UNED
instname:Universidad Nacional de Educación a Distancia
instname_str Universidad Nacional de Educación a Distancia
reponame_str e-spacio. Repositorio Institucional de la UNED
collection e-spacio. Repositorio Institucional de la UNED
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1869423325427531776
score 15,81155