Integrating Gamification with Demand-Responsive Transportation: An Approach to User-Driven Optimisation
[EN] The successful implementation of demand-responsive transportation services is often hindered due to difficulties associated with economic viability. With the aim of reducing service operational costs and environmental impact, this paper proposes an architecture that enables user-driven optimisa...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/230909 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/230909 |
| Access Level: | acceso abierto |
| Palabra clave: | Demand-responsive transportation Gamification Optimisation Sustainability 09.- Desarrollar infraestructuras resilientes, promover la industrialización inclusiva y sostenible, y fomentar la innovación 11.- Conseguir que las ciudades y los asentamientos humanos sean inclusivos, seguros, resilientes y sostenibles |
| Sumario: | [EN] The successful implementation of demand-responsive transportation services is often hindered due to difficulties associated with economic viability. With the aim of reducing service operational costs and environmental impact, this paper proposes an architecture that enables user-driven optimisation through the modification of their travel preferences. Specifically, the paper presents two modules which, integrated with a demand-responsive system, enable vehicle route optimisation, thus saving on costs derived from travelled kilometres and vehicle maintenance. On the one hand, the request modification module computes feasible modifications of the origin or destination stops in a customer travel request, changing them to neighbouring stops such that the transportation routes are simplified. On the other hand, a gamification module is implemented to motivate the customer¿s acceptance of their request modification. Such a motivation is achieved by offering a personalised reward coupled with each modification, computed taking into account user preferences. Upon the acceptance of a modification, the user receives the reward, which may represent social or monetary benefits within the gamified demand-responsive service. The current research formalises both modules and tests their optimisation potential through the development of a case study in transportation scenarios with variable fleet sizes and demand intensities. The results indicate that the implementation of request modifications can save up to 5 % of a fleet¿s operational costs if the right conditions are met. Moreover, when the flexibility of the request modification module is increased, savings may increase, however, at the cost of the customer¿s preferred travel parameters. Thus, a balance between optimisation potential and user satisfaction must be sought. |
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