Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality

[EN] Thanks to currently available very high-resolution three-dimensional (3D) models via photogrammetric techniques as a primary method of archaeological documentation, constructing immersive, high-fidelity simulacra is imminently possible. This paper considers how the scale at which the human body...

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Detalles Bibliográficos
Autores: Spence Morrow, Giles, Wernke, Steven A.
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/202255
Acceso en línea:https://riunet.upv.es/handle/10251/202255
Access Level:acceso abierto
Palabra clave:Realidad virtual
Interpretación
Encarnación
Fotogrametría
Arqueología andina
Patrimonio cultural
Documentación 3D
Virtual reality
Interpretation
Embodiment
Photogrammetry
Andean archaeology
Cultural heritage
3D documentation
id ES_deadf04e85201d0db6e36fcea2f244fe
oai_identifier_str oai:riunet.upv.es:10251/202255
network_acronym_str ES
network_name_str España
repository_id_str
dc.title.none.fl_str_mv Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
Pensar a través de la herramienta: trabajo corporal arqueológico colaborativo en realidad virtual inmersiva
title Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
spellingShingle Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
Spence Morrow, Giles
Realidad virtual
Interpretación
Encarnación
Fotogrametría
Arqueología andina
Patrimonio cultural
Documentación 3D
Virtual reality
Interpretation
Embodiment
Photogrammetry
Andean archaeology
Cultural heritage
3D documentation
title_short Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
title_full Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
title_fullStr Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
title_full_unstemmed Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
title_sort Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality
dc.creator.none.fl_str_mv Spence Morrow, Giles
Wernke, Steven A.
author Spence Morrow, Giles
author_facet Spence Morrow, Giles
Wernke, Steven A.
author_role author
author2 Wernke, Steven A.
author2_role author
dc.contributor.none.fl_str_mv Vanderbilt University
Repositorio Institucional de la Universitat Politècnica de València Riunet
dc.subject.none.fl_str_mv Realidad virtual
Interpretación
Encarnación
Fotogrametría
Arqueología andina
Patrimonio cultural
Documentación 3D
Virtual reality
Interpretation
Embodiment
Photogrammetry
Andean archaeology
Cultural heritage
3D documentation
topic Realidad virtual
Interpretación
Encarnación
Fotogrametría
Arqueología andina
Patrimonio cultural
Documentación 3D
Virtual reality
Interpretation
Embodiment
Photogrammetry
Andean archaeology
Cultural heritage
3D documentation
description [EN] Thanks to currently available very high-resolution three-dimensional (3D) models via photogrammetric techniques as a primary method of archaeological documentation, constructing immersive, high-fidelity simulacra is imminently possible. This paper considers how the scale at which the human body interacts with immersive digital models is especially important for understanding the affordances and ergonomics of past things and places. The implications of this isometry between archaeological objects of analysis and emerging capabilities to interact with them through digital surrogates in the present are manifold. By enabling interaction with objects and contexts in immersive virtual space, such observational experiences create in silico engagements that are repeatable, distributable, and collaborative. In particular, it is the collaborative capacity of this technology that this paper explores using online immersive virtual reality (iVR). Collaborative online iVR is used in this research as a key instrument for enhancing understanding and reinterpreting the digital records of two archaeological sites under excavation in Peru. The case studies analyzed show a variety of cultural, geographic, and temporal contexts in the Andean region, which illustrates the broad potential of iVR for archaeological hermeneutics. Through iVR frameworks, the authors engage with embodied reconsiderations of Catholic ritual spaces within a planned colonial town in the southern Peruvian highlands and the pre-Columbian site of Huaca Colorada on the north coast. Synchronous scalar experiences that privilege the affordances of architectural space within digital models create opportunities for embodied experience and collaborative dialogue. A fundamental argument is the capacity to digitally inhabit these places and manipulate materials holds subtle as well as profound epistemological and hermeneutic implications for archaeological knowledge construction.
publishDate 2024
dc.date.none.fl_str_mv 2024
2024-01-19
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://riunet.upv.es/handle/10251/202255
url https://riunet.upv.es/handle/10251/202255
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universitat Politècnica de València
publisher.none.fl_str_mv Universitat Politècnica de València
dc.source.none.fl_str_mv reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname:Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
repository.name.fl_str_mv
repository.mail.fl_str_mv
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spelling Thinking through the tool: collaborative archaeological bodywork in immersive virtual realityPensar a través de la herramienta: trabajo corporal arqueológico colaborativo en realidad virtual inmersivaSpence Morrow, GilesWernke, Steven A.Realidad virtualInterpretaciónEncarnaciónFotogrametríaArqueología andinaPatrimonio culturalDocumentación 3DVirtual realityInterpretationEmbodimentPhotogrammetryAndean archaeologyCultural heritage3D documentation[EN] Thanks to currently available very high-resolution three-dimensional (3D) models via photogrammetric techniques as a primary method of archaeological documentation, constructing immersive, high-fidelity simulacra is imminently possible. This paper considers how the scale at which the human body interacts with immersive digital models is especially important for understanding the affordances and ergonomics of past things and places. The implications of this isometry between archaeological objects of analysis and emerging capabilities to interact with them through digital surrogates in the present are manifold. By enabling interaction with objects and contexts in immersive virtual space, such observational experiences create in silico engagements that are repeatable, distributable, and collaborative. In particular, it is the collaborative capacity of this technology that this paper explores using online immersive virtual reality (iVR). Collaborative online iVR is used in this research as a key instrument for enhancing understanding and reinterpreting the digital records of two archaeological sites under excavation in Peru. The case studies analyzed show a variety of cultural, geographic, and temporal contexts in the Andean region, which illustrates the broad potential of iVR for archaeological hermeneutics. Through iVR frameworks, the authors engage with embodied reconsiderations of Catholic ritual spaces within a planned colonial town in the southern Peruvian highlands and the pre-Columbian site of Huaca Colorada on the north coast. Synchronous scalar experiences that privilege the affordances of architectural space within digital models create opportunities for embodied experience and collaborative dialogue. A fundamental argument is the capacity to digitally inhabit these places and manipulate materials holds subtle as well as profound epistemological and hermeneutic implications for archaeological knowledge construction.[ES] Con la llegada de modelos tridimensionales (3D) de muy alta resolución, a través de técnicas fotogramétricas como método principal de documentación arqueológica, la construcción de simulacros inmersivos de alta fidelidad está inminentemente al alcance. Este documento considera cómo la escala a la que el cuerpo humano interactúa con los modelos digitales inmersivos es especialmente importante para comprender las posibilidades y la ergonomía de las cosas y los lugares del pasado. Tanto las implicaciones de esta isometría entre los objetos arqueológicos de análisis, como las capacidades emergentes de interactuar con ellos son múltiples en el presente a través de sustitutos digitales. Al permitir la interacción con objetos y contextos en un espacio virtual inmersivo, tales experiencias de observación crean compromisos in silico que son repetibles, distribuibles y colaborativos. En particular, es la capacidad colaborativa de esta tecnología la que se explora en este documento, a través del uso de la realidad virtual inmersiva (iVR) en línea. En este trabajo se usa la iVR en línea colaborativa como un instrumento clave para mejorar la comprensión y reinterpretar los registros digitales de dos sitios arqueológicos bajo excavación en Perú. Se presentan estudios de caso de dos contextos culturales, geográficos y temporales distintos, ambos en la región andina, para ilustrar el amplio potencial de iVR en la hermenéutica arqueológica. A través de los marcos iVR, se crea un compromiso con las reconsideraciones encarnadas de los espacios rituales católicos; estos se ubican dentro de una ciudad colonial planificada en las tierras altas del sur de Perú y el sitio precolombino de Huaca Colorada, en la costa norte. Las experiencias escalares sincrónicas, que privilegian las posibilidades del espacio arquitectónico dentro de los modelos digitales, crean oportunidades para la experiencia encarnada y el diálogo colaborativo. Se argumenta que la capacidad de habitar digitalmente estos lugares y manipular materiales tiene implicaciones epistemológicas y hermenéuticas sutiles, así como profundas, para la construcción del conocimiento arqueológico.This work was supported by a Vanderbilt University Chancellor’s Faculty Fellowship (P.I. Steven A. Wernke); Vanderbilt University Data Science Institute Postdoctoral Fellowship (Giles Spence Morrow 2019-2022); Social Science and Humanities Research Council Insight Grant (P.I. Edward Swenson). Computational infrastructure was provided by the Vanderbilt University Spatial Analysis Research Laboratory.Universitat Politècnica de ValènciaVanderbilt UniversityRepositorio Institucional de la Universitat Politècnica de València Riunet20242024-01-19journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://riunet.upv.es/handle/10251/202255reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2022552026-06-13T07:49:27Z
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