Research in game localisation

Game localisation is an emerging field in Translation Studies that initially began attracting attention in the late 1990s, when the first studies analysing this new translation phenomenon were published by professionals working in the field. In the last decade, research on game localisation has gain...

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Detalhes bibliográficos
Autor: Mangiron i Hevia, Carme|||0000-0002-6421-8581
Formato: artículo
Fecha de publicación:2017
País:España
Recursos:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:274800
Acesso em linha:https://ddd.uab.cat/record/274800
https://dx.doi.org/urn:doi:10.1075/jial.00003.man
Access Level:acceso abierto
Palavra-chave:Game localisation
Research in game localisation
Research avenues
Research methods
Research materials
Reception studies
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spelling Research in game localisationAn overviewMangiron i Hevia, Carme|||0000-0002-6421-8581Game localisationResearch in game localisationResearch avenuesResearch methodsResearch materialsReception studiesGame localisation is an emerging field in Translation Studies that initially began attracting attention in the late 1990s, when the first studies analysing this new translation phenomenon were published by professionals working in the field. In the last decade, research on game localisation has gained impetus. Particularly, in recent years, the number of books, journal articles, book chapters, undergraduate, masters and doctoral dissertations aiming to shed light on this relatively young area of study have increased considerably. This paper examines existing research on game localisation, focusing on published papers (articles and book chapters) and books. It presents a diachronic view of game localisation research, describing the main topics and methods used, as well as the issue of research materials. Finally, it explores potential future research avenues and calls for reception studies, which are necessary to consolidate game localisation as an established research domain within Translation Studies. 22017-01-0120172017-01-01Articlehttp://purl.org/coar/resource_type/c_6501AMhttp://purl.org/coar/version/c_ab4af688f83e57aainfo:eu-repo/semantics/articleapplication/pdfhttps://ddd.uab.cat/record/274800https://dx.doi.org/urn:doi:10.1075/jial.00003.manreponame:Dipòsit Digital de Documents de la UABinstname:Universitat Autònoma de BarcelonaInglésengopen accesshttp://purl.org/coar/access_right/c_abf2Aquest material està protegit per drets d'autor i/o drets afins. Podeu utilitzar aquest material en funció del que permet la legislació de drets d'autor i drets afins d'aplicació al vostre cas. Per a d'altres usos heu d'obtenir permís del(s) titular(s) de drets.https://rightsstatements.org/vocab/InC/1.0/info:eu-repo/semantics/openAccessoai:ddd.uab.cat:2748002026-06-06T12:50:31Z
dc.title.none.fl_str_mv Research in game localisation
An overview
title Research in game localisation
spellingShingle Research in game localisation
Mangiron i Hevia, Carme|||0000-0002-6421-8581
Game localisation
Research in game localisation
Research avenues
Research methods
Research materials
Reception studies
title_short Research in game localisation
title_full Research in game localisation
title_fullStr Research in game localisation
title_full_unstemmed Research in game localisation
title_sort Research in game localisation
dc.creator.none.fl_str_mv Mangiron i Hevia, Carme|||0000-0002-6421-8581
author Mangiron i Hevia, Carme|||0000-0002-6421-8581
author_facet Mangiron i Hevia, Carme|||0000-0002-6421-8581
author_role author
dc.subject.none.fl_str_mv Game localisation
Research in game localisation
Research avenues
Research methods
Research materials
Reception studies
topic Game localisation
Research in game localisation
Research avenues
Research methods
Research materials
Reception studies
description Game localisation is an emerging field in Translation Studies that initially began attracting attention in the late 1990s, when the first studies analysing this new translation phenomenon were published by professionals working in the field. In the last decade, research on game localisation has gained impetus. Particularly, in recent years, the number of books, journal articles, book chapters, undergraduate, masters and doctoral dissertations aiming to shed light on this relatively young area of study have increased considerably. This paper examines existing research on game localisation, focusing on published papers (articles and book chapters) and books. It presents a diachronic view of game localisation research, describing the main topics and methods used, as well as the issue of research materials. Finally, it explores potential future research avenues and calls for reception studies, which are necessary to consolidate game localisation as an established research domain within Translation Studies.
publishDate 2017
dc.date.none.fl_str_mv 2
2017-01-01
2017
2017-01-01
dc.type.none.fl_str_mv Article
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url https://ddd.uab.cat/record/274800
https://dx.doi.org/urn:doi:10.1075/jial.00003.man
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
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dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
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instname:Universitat Autònoma de Barcelona
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