Geometric objects in Blender 2.32

The aim of this document is to explore the way that Blender 2.32 stores the information for modeling static scenes. First, the conceptual model the system uses to store geometric objects is explained, guiding the user to inspect it using the OOPS Schematic view. The data structures Blender uses for...

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Detalles Bibliográficos
Autor: Vigo Anglada, Marc|||0000-0001-7412-0425
Tipo de recurso: informe técnico
Fecha de publicación:2004
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/87256
Acceso en línea:https://hdl.handle.net/2117/87256
Access Level:acceso abierto
Palabra clave:Blender 2.32
Modeling static scenes
Geometric objects
Àrees temàtiques de la UPC::Informàtica::Infografia
Descripción
Sumario:The aim of this document is to explore the way that Blender 2.32 stores the information for modeling static scenes. First, the conceptual model the system uses to store geometric objects is explained, guiding the user to inspect it using the OOPS Schematic view. The data structures Blender uses for generic objects, geometric elements, materials and different kind of links between these entities are reviewed. Special emphasis is made for the case of meshes, and the main features of the mesh editor are enumerated. Finally, a collection of exercices for the user is suggested, with the aim that he/she enforces these concepts.