Does gamification engage users in online shopping?
Since prior research has shown that engagement might exert positive effects on value creation and continuous purchase intention, this study aims to examine the influence of gamification on user engagement in e-commerce. An online consumer panel was used to collect data from 253 Spanish Amazon users....
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad de Sevilla (US) |
| Repositorio: | idUS. Depósito de Investigación de la Universidad de Sevilla |
| OAI Identifier: | oai:idus.us.es:11441/128211 |
| Acceso en línea: | https://hdl.handle.net/11441/128211 https://doi.org/10.1016/j.elerap.2021.101076 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Engagement PLS-SEM |
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Does gamification engage users in online shopping?García-Jurado, AlejandroTorres-Jiménez, MercedesLeal Rodríguez, Antonio LuisCastro-González, PilarGamificationEngagementPLS-SEMSince prior research has shown that engagement might exert positive effects on value creation and continuous purchase intention, this study aims to examine the influence of gamification on user engagement in e-commerce. An online consumer panel was used to collect data from 253 Spanish Amazon users. Principal component analysis was performed first to validate the scale through an exploratory analysis. Subsequently, partial least squares structural equation modelling calculations were performed to test the research model and hypotheses. This study found that gamification has direct effects on user engagement in e-commerce. In addition, the User Engagement Scale (UES) is presented as a valid and reliable instrument for measuring engagement in Spanish e- commerce. This research investigated and verified a five-factor structure of the UES; however, a reduction in its factors is recommended. Additionally, four key factors through which gamification exerts a direct influence were identified. Finally, specific marketing actions were proposed for application in e-commerce.ElsevierAdministración de Empresas y Marketing2021info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://hdl.handle.net/11441/128211https://doi.org/10.1016/j.elerap.2021.101076reponame:idUS. Depósito de Investigación de la Universidad de Sevillainstname:Universidad de Sevilla (US)InglésElectronic Commerce Research and Applications, 48, 101076.https://doi.org/10.1016/j.elerap.2021.101076info:eu-repo/semantics/openAccessoai:idus.us.es:11441/1282112026-06-17T12:51:07Z |
| dc.title.none.fl_str_mv |
Does gamification engage users in online shopping? |
| title |
Does gamification engage users in online shopping? |
| spellingShingle |
Does gamification engage users in online shopping? García-Jurado, Alejandro Gamification Engagement PLS-SEM |
| title_short |
Does gamification engage users in online shopping? |
| title_full |
Does gamification engage users in online shopping? |
| title_fullStr |
Does gamification engage users in online shopping? |
| title_full_unstemmed |
Does gamification engage users in online shopping? |
| title_sort |
Does gamification engage users in online shopping? |
| dc.creator.none.fl_str_mv |
García-Jurado, Alejandro Torres-Jiménez, Mercedes Leal Rodríguez, Antonio Luis Castro-González, Pilar |
| author |
García-Jurado, Alejandro |
| author_facet |
García-Jurado, Alejandro Torres-Jiménez, Mercedes Leal Rodríguez, Antonio Luis Castro-González, Pilar |
| author_role |
author |
| author2 |
Torres-Jiménez, Mercedes Leal Rodríguez, Antonio Luis Castro-González, Pilar |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Administración de Empresas y Marketing |
| dc.subject.none.fl_str_mv |
Gamification Engagement PLS-SEM |
| topic |
Gamification Engagement PLS-SEM |
| description |
Since prior research has shown that engagement might exert positive effects on value creation and continuous purchase intention, this study aims to examine the influence of gamification on user engagement in e-commerce. An online consumer panel was used to collect data from 253 Spanish Amazon users. Principal component analysis was performed first to validate the scale through an exploratory analysis. Subsequently, partial least squares structural equation modelling calculations were performed to test the research model and hypotheses. This study found that gamification has direct effects on user engagement in e-commerce. In addition, the User Engagement Scale (UES) is presented as a valid and reliable instrument for measuring engagement in Spanish e- commerce. This research investigated and verified a five-factor structure of the UES; however, a reduction in its factors is recommended. Additionally, four key factors through which gamification exerts a direct influence were identified. Finally, specific marketing actions were proposed for application in e-commerce. |
| publishDate |
2021 |
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2021 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/11441/128211 https://doi.org/10.1016/j.elerap.2021.101076 |
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https://hdl.handle.net/11441/128211 https://doi.org/10.1016/j.elerap.2021.101076 |
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Inglés |
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Inglés |
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Electronic Commerce Research and Applications, 48, 101076. https://doi.org/10.1016/j.elerap.2021.101076 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf application/pdf |
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Elsevier |
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Elsevier |
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reponame:idUS. Depósito de Investigación de la Universidad de Sevilla instname:Universidad de Sevilla (US) |
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Universidad de Sevilla (US) |
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idUS. Depósito de Investigación de la Universidad de Sevilla |
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idUS. Depósito de Investigación de la Universidad de Sevilla |
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