Does gamification engage users in online shopping?

Since prior research has shown that engagement might exert positive effects on value creation and continuous purchase intention, this study aims to examine the influence of gamification on user engagement in e-commerce. An online consumer panel was used to collect data from 253 Spanish Amazon users....

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Detalles Bibliográficos
Autores: García Jurado, Alejandro, Torres Jiménez, Mercedes, Leal Rodríguez, Antonio Luis, Castro González, Pilar
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universidad Loyola Andalucía
Repositorio:Brújula
OAI Identifier:oai:repositorio.uloyola.es:20.500.12412/5093
Acceso en línea:https://hdl.handle.net/20.500.12412/5093
Access Level:acceso abierto
Palabra clave:Gamification
Engagement
E-commerce
UES
Descripción
Sumario:Since prior research has shown that engagement might exert positive effects on value creation and continuous purchase intention, this study aims to examine the influence of gamification on user engagement in e-commerce. An online consumer panel was used to collect data from 253 Spanish Amazon users. A Principal Component Analysis is performed in first place to validate the scale through an exploratory analysis. Subsequently, partial least squares structural equation modeling calculations are also performed to test the research model and hypotheses. This study found that gamification has direct effects on user engagement in e-commerce. Besides, the User Engagement Scale (UES) is presented as a valid and reliable instrument for measuring engagement in Spanish e-commerce. This research investigated and verified a five-factor structure of the UES, however a reduction in its factors is recommended. Additionally, four key factors through which gamification exerts a direct influence were identified. Finally, specific marketing actions are proposed for application in e-commerce.