Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis
Service design is a practice-based discipline developed as a co-creative and human-centred view of service-dominant logic (S-D logic). In the literature, operationalisation of S-D logic requires integration with other approaches that encourage continued interactions with users through the evolution...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universidad Rey Juan Carlos |
| Repositorio: | BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos |
| OAI Identifier: | oai:burjcdigital.urjc.es:10115/27302 |
| Acceso en línea: | https://hdl.handle.net/10115/27302 |
| Access Level: | acceso embargado |
| Palabra clave: | service design value co-creation user experience emotional mechanics of gamification service-dominant logic |
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Service design through the emotional mechanics of gamification and value co-creation: a user experience analysisMartín-Peña, María LuzGarcía-Magro, CristinaSánchez López, José Maríaservice designvalue co-creationuser experienceemotional mechanics of gamificationservice-dominant logicService design is a practice-based discipline developed as a co-creative and human-centred view of service-dominant logic (S-D logic). In the literature, operationalisation of S-D logic requires integration with other approaches that encourage continued interactions with users through the evolution of the design process. The emotional mechanics of gamification can facilitate these interactions, creating a conducive environment for value co-creation. We address the problematization of service design and try to operationalize SD logic as a theoretical framework. The emotional mechanics of gamification and the value co-creation are antecedents of service design. The aim of this study is to analyse the impact of the emotional mechanics of gamification in service design to foster co-creation experiences. Value co-creation is included as a mediating variable in the relationship between the emotional mechanics of gamification and service design. A quantitative approach through structural equation modelling was applied. Simple random sampling and a self-administered questionnaire were used to gather data from 390 users of gamified sports applications. The study contributes to the literature on service design, gamification and value co-creation by proposing and validating a theoretical framework based on a mix of human-centred design and value-co-creation. It can also be applied as a practical tool in customer engagement.Taylor and Francis Group202320232023info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10115/27302reponame:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlosinstname:Universidad Rey Juan CarlosInglésAttribution-NonCommercial 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/embargoedAccessoai:burjcdigital.urjc.es:10115/273022026-06-24T12:48:17Z |
| dc.title.none.fl_str_mv |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis |
| title |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis |
| spellingShingle |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis Martín-Peña, María Luz service design value co-creation user experience emotional mechanics of gamification service-dominant logic |
| title_short |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis |
| title_full |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis |
| title_fullStr |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis |
| title_full_unstemmed |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis |
| title_sort |
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis |
| dc.creator.none.fl_str_mv |
Martín-Peña, María Luz García-Magro, Cristina Sánchez López, José María |
| author |
Martín-Peña, María Luz |
| author_facet |
Martín-Peña, María Luz García-Magro, Cristina Sánchez López, José María |
| author_role |
author |
| author2 |
García-Magro, Cristina Sánchez López, José María |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
service design value co-creation user experience emotional mechanics of gamification service-dominant logic |
| topic |
service design value co-creation user experience emotional mechanics of gamification service-dominant logic |
| description |
Service design is a practice-based discipline developed as a co-creative and human-centred view of service-dominant logic (S-D logic). In the literature, operationalisation of S-D logic requires integration with other approaches that encourage continued interactions with users through the evolution of the design process. The emotional mechanics of gamification can facilitate these interactions, creating a conducive environment for value co-creation. We address the problematization of service design and try to operationalize SD logic as a theoretical framework. The emotional mechanics of gamification and the value co-creation are antecedents of service design. The aim of this study is to analyse the impact of the emotional mechanics of gamification in service design to foster co-creation experiences. Value co-creation is included as a mediating variable in the relationship between the emotional mechanics of gamification and service design. A quantitative approach through structural equation modelling was applied. Simple random sampling and a self-administered questionnaire were used to gather data from 390 users of gamified sports applications. The study contributes to the literature on service design, gamification and value co-creation by proposing and validating a theoretical framework based on a mix of human-centred design and value-co-creation. It can also be applied as a practical tool in customer engagement. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023 2023 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/10115/27302 |
| url |
https://hdl.handle.net/10115/27302 |
| dc.language.none.fl_str_mv |
Inglés |
| language_invalid_str_mv |
Inglés |
| dc.rights.none.fl_str_mv |
Attribution-NonCommercial 4.0 Internacional http://creativecommons.org/licenses/by-nc/4.0/ info:eu-repo/semantics/embargoedAccess |
| rights_invalid_str_mv |
Attribution-NonCommercial 4.0 Internacional http://creativecommons.org/licenses/by-nc/4.0/ |
| eu_rights_str_mv |
embargoedAccess |
| dc.format.none.fl_str_mv |
application/pdf |
| dc.publisher.none.fl_str_mv |
Taylor and Francis Group |
| publisher.none.fl_str_mv |
Taylor and Francis Group |
| dc.source.none.fl_str_mv |
reponame:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos instname:Universidad Rey Juan Carlos |
| instname_str |
Universidad Rey Juan Carlos |
| reponame_str |
BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos |
| collection |
BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos |
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1869418528944160769 |
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15,81155 |