Videojuegos de Mundo Abierto: Definición, fundamentación de los principios de diseño ludonarrativo y propuesta de análisis

The thesis "Open World Video Games: Definition, grounds for ludonarrative design principles and analysis proposal" offers an initial study on one of the most popular video game design models at present. It intends to serve as a starting point for future academic works on the subject, which...

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Detalles Bibliográficos
Autor: García Moreno, Rubén
Tipo de recurso: tesis doctoral
Estado:Versión publicada
Fecha de publicación:2023
País:España
Institución:Universidad de Valladolid
Repositorio:UVaDOC. Repositorio Documental de la Universidad de Valladolid
OAI Identifier:oai:uvadoc.uva.es:10324/60806
Acceso en línea:https://doi.org/10.35376/10324/60806
https://uvadoc.uva.es/handle/10324/60806
Access Level:acceso abierto
Palabra clave:Videojuegos
Videogames
Open World
Mundos abiertos
Narrative design
Diseño narrativo
5801.01 Medios Audiovisuales
Descripción
Sumario:The thesis "Open World Video Games: Definition, grounds for ludonarrative design principles and analysis proposal" offers an initial study on one of the most popular video game design models at present. It intends to serve as a starting point for future academic works on the subject, which has not been very prolific until now, at the same time that it shows vocation to serve as a manual for the professional field, since it also intends to be useful for the design and development of video games. The theoretical foundation of this work is based both on academic theories published to date and on reflections and practical contributions by video game creators with experience in the industry. In the thesis, an analysis sheet for open world video games is proposed and applied to a selection of nine titles that fit the open world classification and try to represent the evolution of this kind of works. Finally, a definition of what an open world video game is and possible lines of future research based on this work are proposed.