Technology as gamification means in mathematics learning
[EN] Discrete Mathematics is a highly complex university subject. His classes are taught in a traditional way, so in many cases they do not motivate students. This study develops dynamics of gamification to promote a better learning of Discrete Mathematics, in the same way, it seeks to influence the...
| Autores: | , |
|---|---|
| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/172823 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/172823 |
| Access Level: | acceso abierto |
| Palabra clave: | Higher Education Learning Educational systems Teaching Mathematics Gamification Academic performance Engagement Educational technology |
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Technology as gamification means in mathematics learningGarcía-Hernández, AliénGonzález-Ramírez, TeresaHigher EducationLearningEducational systemsTeachingMathematicsGamificationAcademic performanceEngagementEducational technology[EN] Discrete Mathematics is a highly complex university subject. His classes are taught in a traditional way, so in many cases they do not motivate students. This study develops dynamics of gamification to promote a better learning of Discrete Mathematics, in the same way, it seeks to influence the engagement of students in this university subject. 178 students participate in this quasi-experiment (90 in the control group and 88 in the experimental group). The pretest and posttest data of the academic performance and engagement of the experimental group and the control group display that, in terms of progress, the experimental group showed significant progress compared with the control group. The study is concluded by raising the possibility of applying other games and game dynamics that promote a greater variety of gamified activities. In this sense, it is proposed to investigate the effects of the use of games in mobile application format on both engagement and academic performance in Discrete Mathematics.Editorial Universitat Politècnica de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20212021-07-26book parthttp://purl.org/coar/resource_type/c_3248VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/bookPartapplication/pdfhttps://riunet.upv.es/handle/10251/172823reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1728232026-06-13T07:49:27Z |
| dc.title.none.fl_str_mv |
Technology as gamification means in mathematics learning |
| title |
Technology as gamification means in mathematics learning |
| spellingShingle |
Technology as gamification means in mathematics learning García-Hernández, Alién Higher Education Learning Educational systems Teaching Mathematics Gamification Academic performance Engagement Educational technology |
| title_short |
Technology as gamification means in mathematics learning |
| title_full |
Technology as gamification means in mathematics learning |
| title_fullStr |
Technology as gamification means in mathematics learning |
| title_full_unstemmed |
Technology as gamification means in mathematics learning |
| title_sort |
Technology as gamification means in mathematics learning |
| dc.creator.none.fl_str_mv |
García-Hernández, Alién González-Ramírez, Teresa |
| author |
García-Hernández, Alién |
| author_facet |
García-Hernández, Alién González-Ramírez, Teresa |
| author_role |
author |
| author2 |
González-Ramírez, Teresa |
| author2_role |
author |
| dc.contributor.none.fl_str_mv |
Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Higher Education Learning Educational systems Teaching Mathematics Gamification Academic performance Engagement Educational technology |
| topic |
Higher Education Learning Educational systems Teaching Mathematics Gamification Academic performance Engagement Educational technology |
| description |
[EN] Discrete Mathematics is a highly complex university subject. His classes are taught in a traditional way, so in many cases they do not motivate students. This study develops dynamics of gamification to promote a better learning of Discrete Mathematics, in the same way, it seeks to influence the engagement of students in this university subject. 178 students participate in this quasi-experiment (90 in the control group and 88 in the experimental group). The pretest and posttest data of the academic performance and engagement of the experimental group and the control group display that, in terms of progress, the experimental group showed significant progress compared with the control group. The study is concluded by raising the possibility of applying other games and game dynamics that promote a greater variety of gamified activities. In this sense, it is proposed to investigate the effects of the use of games in mobile application format on both engagement and academic performance in Discrete Mathematics. |
| publishDate |
2021 |
| dc.date.none.fl_str_mv |
2021 2021-07-26 |
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book part http://purl.org/coar/resource_type/c_3248 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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info:eu-repo/semantics/bookPart |
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bookPart |
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https://riunet.upv.es/handle/10251/172823 |
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https://riunet.upv.es/handle/10251/172823 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
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Editorial Universitat Politècnica de València |
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Editorial Universitat Politècnica de València |
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reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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