Technology as gamification means in mathematics learning

[EN] Discrete Mathematics is a highly complex university subject. His classes are taught in a traditional way, so in many cases they do not motivate students. This study develops dynamics of gamification to promote a better learning of Discrete Mathematics, in the same way, it seeks to influence the...

Descripción completa

Detalles Bibliográficos
Autores: García-Hernández, Alién, González-Ramírez, Teresa
Tipo de recurso: capítulo de libro
Fecha de publicación:2021
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/172823
Acceso en línea:https://riunet.upv.es/handle/10251/172823
Access Level:acceso abierto
Palabra clave:Higher Education
Learning
Educational systems
Teaching
Mathematics
Gamification
Academic performance
Engagement
Educational technology
id ES_bbd445af059c2edc00aac022b54ee178
oai_identifier_str oai:riunet.upv.es:10251/172823
network_acronym_str ES
network_name_str España
repository_id_str
spelling Technology as gamification means in mathematics learningGarcía-Hernández, AliénGonzález-Ramírez, TeresaHigher EducationLearningEducational systemsTeachingMathematicsGamificationAcademic performanceEngagementEducational technology[EN] Discrete Mathematics is a highly complex university subject. His classes are taught in a traditional way, so in many cases they do not motivate students. This study develops dynamics of gamification to promote a better learning of Discrete Mathematics, in the same way, it seeks to influence the engagement of students in this university subject. 178 students participate in this quasi-experiment (90 in the control group and 88 in the experimental group). The pretest and posttest data of the academic performance and engagement of the experimental group and the control group display that, in terms of progress, the experimental group showed significant progress compared with the control group. The study is concluded by raising the possibility of applying other games and game dynamics that promote a greater variety of gamified activities. In this sense, it is proposed to investigate the effects of the use of games in mobile application format on both engagement and academic performance in Discrete Mathematics.Editorial Universitat Politècnica de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20212021-07-26book parthttp://purl.org/coar/resource_type/c_3248VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/bookPartapplication/pdfhttps://riunet.upv.es/handle/10251/172823reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1728232026-06-13T07:49:27Z
dc.title.none.fl_str_mv Technology as gamification means in mathematics learning
title Technology as gamification means in mathematics learning
spellingShingle Technology as gamification means in mathematics learning
García-Hernández, Alién
Higher Education
Learning
Educational systems
Teaching
Mathematics
Gamification
Academic performance
Engagement
Educational technology
title_short Technology as gamification means in mathematics learning
title_full Technology as gamification means in mathematics learning
title_fullStr Technology as gamification means in mathematics learning
title_full_unstemmed Technology as gamification means in mathematics learning
title_sort Technology as gamification means in mathematics learning
dc.creator.none.fl_str_mv García-Hernández, Alién
González-Ramírez, Teresa
author García-Hernández, Alién
author_facet García-Hernández, Alién
González-Ramírez, Teresa
author_role author
author2 González-Ramírez, Teresa
author2_role author
dc.contributor.none.fl_str_mv Repositorio Institucional de la Universitat Politècnica de València Riunet
dc.subject.none.fl_str_mv Higher Education
Learning
Educational systems
Teaching
Mathematics
Gamification
Academic performance
Engagement
Educational technology
topic Higher Education
Learning
Educational systems
Teaching
Mathematics
Gamification
Academic performance
Engagement
Educational technology
description [EN] Discrete Mathematics is a highly complex university subject. His classes are taught in a traditional way, so in many cases they do not motivate students. This study develops dynamics of gamification to promote a better learning of Discrete Mathematics, in the same way, it seeks to influence the engagement of students in this university subject. 178 students participate in this quasi-experiment (90 in the control group and 88 in the experimental group). The pretest and posttest data of the academic performance and engagement of the experimental group and the control group display that, in terms of progress, the experimental group showed significant progress compared with the control group. The study is concluded by raising the possibility of applying other games and game dynamics that promote a greater variety of gamified activities. In this sense, it is proposed to investigate the effects of the use of games in mobile application format on both engagement and academic performance in Discrete Mathematics.
publishDate 2021
dc.date.none.fl_str_mv 2021
2021-07-26
dc.type.none.fl_str_mv book part
http://purl.org/coar/resource_type/c_3248
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/bookPart
format bookPart
dc.identifier.none.fl_str_mv https://riunet.upv.es/handle/10251/172823
url https://riunet.upv.es/handle/10251/172823
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editorial Universitat Politècnica de València
publisher.none.fl_str_mv Editorial Universitat Politècnica de València
dc.source.none.fl_str_mv reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname:Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1869418059921358848
score 15.300719