Here a Game, There a Game: classification, gamification, and retrieval learning

[EN] : A multi-user classification system is used in a classroom setting. Groups of students take samples, then collaborate on conducting experiments and building classification trees. Students are motivated by a point scoring system as they build the trees: formative gamification. Once the trees ar...

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Detalhes bibliográficos
Autores: Borchert, Otto, Hokanson, Guy, Peruri, Alekya, Slator, Brian
Tipo de documento: capítulo de livro
Data de publicação:2015
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositório:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglês
OAI Identifier:oai:riunet.upv.es:10251/91636
Acesso em linha:https://riunet.upv.es/handle/10251/91636
Access Level:Acceso aberto
Palavra-chave:Higher Education
Learning
Educational systems
Teaching
Innovative materials
Teaching and learning experiences
Emergy technology practices
Gamification
Descrição
Resumo:[EN] : A multi-user classification system is used in a classroom setting. Groups of students take samples, then collaborate on conducting experiments and building classification trees. Students are motivated by a point scoring system as they build the trees: formative gamification. Once the trees are completed they are exchanged between groups. The trees are constructed with structural commonality enabling them to act as content for template-based identification games: summative gamification.