Here a Game, There a Game: classification, gamification, and retrieval learning
[EN] : A multi-user classification system is used in a classroom setting. Groups of students take samples, then collaborate on conducting experiments and building classification trees. Students are motivated by a point scoring system as they build the trees: formative gamification. Once the trees ar...
| Autores: | , , , |
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| Tipo de documento: | capítulo de livro |
| Data de publicação: | 2015 |
| País: | España |
| Recursos: | Universitat Politècnica de València (UPV) |
| Repositório: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglês |
| OAI Identifier: | oai:riunet.upv.es:10251/91636 |
| Acesso em linha: | https://riunet.upv.es/handle/10251/91636 |
| Access Level: | Acceso aberto |
| Palavra-chave: | Higher Education Learning Educational systems Teaching Innovative materials Teaching and learning experiences Emergy technology practices Gamification |
| Resumo: | [EN] : A multi-user classification system is used in a classroom setting. Groups of students take samples, then collaborate on conducting experiments and building classification trees. Students are motivated by a point scoring system as they build the trees: formative gamification. Once the trees are completed they are exchanged between groups. The trees are constructed with structural commonality enabling them to act as content for template-based identification games: summative gamification. |
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