Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010

Background: The goals of the present work were to retrieve the scientific articles published on addiction to the Internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is b...

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Autores: Carbonell, Xavier, Guardiola, Elena, Fuster, Héctor, Gil, Frederic, Panova, Tayana
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2016
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10230/58330
Acceso en línea:http://hdl.handle.net/10230/58330
http://dx.doi.org/10.4103/2008-7802.179511
Access Level:acceso abierto
Palabra clave:Cell phone addiction
Internet addiction
Research
Scientific publications
Video games addiction
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spelling Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010Carbonell, XavierGuardiola, ElenaFuster, HéctorGil, FredericPanova, TayanaCell phone addictionInternet addictionResearchScientific publicationsVideo games addictionBackground: The goals of the present work were to retrieve the scientific articles published on addiction to the Internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is being published), to determine the research being conducted as well as to document geographical trends in publication over time in three types of technological addictions: Internet, cell phones, and video games. Methods: Articles indexed in PubMed and PsycINFO between 2006 and 2010 related to the pathological use of Internet, cell phones, and video games were retrieved. Search results were reviewed to eliminate articles that were not relevant or were duplicates. Results: Three hundred and thirty valid articles were retrieved from PubMed and PsycINFO from 2006 to 2010. Results were compared with those of 1996-2005. The year with the highest number of articles published was 2008 (n = 96). The most productive countries, in terms of number of articles published, were China (n = 67), the United States (n = 56), the United Kingdom (n = 47), and Taiwan (n = 33). The most commonly used language was English (70.3%), followed by Chinese (15.4%). Articles were published in 153 different journals. The journal that published the most articles was Cyberpsychology and Behavior (n = 73), followed by Chinese Journal of Clinical Psychology (n = 27) and International Journal of Mental Health and Addiction (n = 16). Internet was the area most frequently studied, with an increasing interest in other areas such as online video games and cell phones. Conclusions: The number of publications on technological addictions reached a peak in 2008. The scientific contributions of China, Taiwan, and Korea are overrepresented compared to other scientific fields such as drug addiction. The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual of Mental Disorders, 5(th) Edition could change the publication trends in the technological addiction area and underline the relevance of this upcoming disorder in dissatisfaction with life in general.Medknow Publications202320232016info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttp://hdl.handle.net/10230/58330http://dx.doi.org/10.4103/2008-7802.179511reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)InglésInternational Journal of Preventive Medicine. 2016;7(1):63This is an open access article distributed under the terms of the Creative Commons Attribution‑NonCommercial‑ShareAlike 3.0 License, which allows others to remix, tweak, and build upon the work non‑commercially, as long as the author is credited and the new creations are licensed under the identical terms.http://creativecommons.org/licenses/by-nc-sa/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:10230/583302026-05-29T05:05:01Z
dc.title.none.fl_str_mv Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
title Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
spellingShingle Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
Carbonell, Xavier
Cell phone addiction
Internet addiction
Research
Scientific publications
Video games addiction
title_short Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
title_full Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
title_fullStr Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
title_full_unstemmed Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
title_sort Trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
dc.creator.none.fl_str_mv Carbonell, Xavier
Guardiola, Elena
Fuster, Héctor
Gil, Frederic
Panova, Tayana
author Carbonell, Xavier
author_facet Carbonell, Xavier
Guardiola, Elena
Fuster, Héctor
Gil, Frederic
Panova, Tayana
author_role author
author2 Guardiola, Elena
Fuster, Héctor
Gil, Frederic
Panova, Tayana
author2_role author
author
author
author
dc.subject.none.fl_str_mv Cell phone addiction
Internet addiction
Research
Scientific publications
Video games addiction
topic Cell phone addiction
Internet addiction
Research
Scientific publications
Video games addiction
description Background: The goals of the present work were to retrieve the scientific articles published on addiction to the Internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is being published), to determine the research being conducted as well as to document geographical trends in publication over time in three types of technological addictions: Internet, cell phones, and video games. Methods: Articles indexed in PubMed and PsycINFO between 2006 and 2010 related to the pathological use of Internet, cell phones, and video games were retrieved. Search results were reviewed to eliminate articles that were not relevant or were duplicates. Results: Three hundred and thirty valid articles were retrieved from PubMed and PsycINFO from 2006 to 2010. Results were compared with those of 1996-2005. The year with the highest number of articles published was 2008 (n = 96). The most productive countries, in terms of number of articles published, were China (n = 67), the United States (n = 56), the United Kingdom (n = 47), and Taiwan (n = 33). The most commonly used language was English (70.3%), followed by Chinese (15.4%). Articles were published in 153 different journals. The journal that published the most articles was Cyberpsychology and Behavior (n = 73), followed by Chinese Journal of Clinical Psychology (n = 27) and International Journal of Mental Health and Addiction (n = 16). Internet was the area most frequently studied, with an increasing interest in other areas such as online video games and cell phones. Conclusions: The number of publications on technological addictions reached a peak in 2008. The scientific contributions of China, Taiwan, and Korea are overrepresented compared to other scientific fields such as drug addiction. The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual of Mental Disorders, 5(th) Edition could change the publication trends in the technological addiction area and underline the relevance of this upcoming disorder in dissatisfaction with life in general.
publishDate 2016
dc.date.none.fl_str_mv 2016
2023
2023
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10230/58330
http://dx.doi.org/10.4103/2008-7802.179511
url http://hdl.handle.net/10230/58330
http://dx.doi.org/10.4103/2008-7802.179511
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv International Journal of Preventive Medicine. 2016;7(1):63
dc.rights.none.fl_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Medknow Publications
publisher.none.fl_str_mv Medknow Publications
dc.source.none.fl_str_mv reponame:Recercat. Dipósit de la Recerca de Catalunya
instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
collection Recercat. Dipósit de la Recerca de Catalunya
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