Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates

Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics. Method: A sample of 193 GD...

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Detalhes bibliográficos
Autores: Jiménez-Murcia, Susana, Fernández Aranda, Fernando, Granero, Roser, Chóliz, Mariano, La Verde, Melania, Aguglia, Eugenio, Signorelli, Maria S., Sá, Gustavo M., Aymamí, Maria Neus, Gómez-Peña, Mónica, Del Pino Gutiérrez, Amparo, Moragas, Laura, Fagundo, Ana Beatriz, Sauchelli, Sarah, Fernández Formoso, José Antonio, Menchón Magriñá, José Manuel
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2014
País:España
Recursos:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:2445/60907
Acesso em linha:https://hdl.handle.net/2445/60907
Access Level:acceso abierto
Palavra-chave:Jocs per ordinador
Addicció a Internet
Addictes
Videojocs
Trastorns de la conducta
Conducta compulsiva
Computer games
Internet addiction
Addicts
Video games
Behavior disorders
Compulsive behavior
Descrição
Resumo:Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics. Method: A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling unit participated in the study. Assessment: Measures included the video game dependency test (VDT), symptom checklist-90-revised, and the temperament and character inventory-revised, as well as a number of other GD indices. Results: In GD, the observed prevalence of VG (use or addiction) was 37.3% (95%CI:30.7% ÷ 44.3),VGU 22.3% (95%CI:17.0% ÷ 28.7), and VGA 15% (95%CI:10.7% ÷ 20.7). Orthogonal polynomial contrast into logistic regression showed positive linear trends for VG level and GD severity and other measures of general psychopathology. After structural equation modeling, higher VG total scores were associated with younger age, general psychopathology, and specific personality traits, but not with GDseverity. Patients" sex and age were involved in the mediational pathways between personality traits and VG impairment. Conclusions: GD patients with VG are younger and present more dysfunctional personality traits, and more general psychopathology. The presence of VG did not affect the severity of GD