From the Game to Dyanemic Galleries in the Hypermedia Journalistic Narrative: An Analysis of the Special "The Battle of Belo Monte”/ A Batalha de Belo Monte By Folha de S.Paulo

This article presents an analysis of hypermedia narrative of the report ‘A Batalha de Belo Monte’, published on the website of Folha de S. Paulo in December 2013. The aim of the study is to identify the elements used in the composition of the hypermedia narrative and verify the possibilities of inte...

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Detalles Bibliográficos
Autores: Colussi, Juliana, Magalhães Firmino, Leonardo
Tipo de recurso: artículo
Fecha de publicación:2016
País:España
Institución:Universidad Rey Juan Carlos
Repositorio:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
OAI Identifier:oai:burjcdigital.urjc.es:10115/27952
Acceso en línea:https://hdl.handle.net/10115/27952
Access Level:acceso embargado
Palabra clave:Hypermedia narrative
Interactivity
Cyber journalism
Folha de S.Paulo
Descripción
Sumario:This article presents an analysis of hypermedia narrative of the report ‘A Batalha de Belo Monte’, published on the website of Folha de S. Paulo in December 2013. The aim of the study is to identify the elements used in the composition of the hypermedia narrative and verify the possibilities of interactivity level offered to the user. Regarding the methodology, it has used the web content analysis; it has been established two analysis categories: narrative elements and interactivity levels. The results suggest that the absence of links on the textual part limits the user path inside the hypermedia narrative. Although the higher level of interactivity happens in the information game inserted in the first chapter. The remaining interactivity options are for selection type, in which the user can choose to watch videos and access the photo galleries.