Motiv-ARCHE: an augmented reality application to co-create cultural heritage resources with teenagers

Traditionally, the primary objective of a museum was to gather, study and preserve collections, and to put them on (do-not-touch) display for the public. Museums nowadays, however, are more concerned about how to make their collections and exhibitions accessible and hands-on, how to attract visitors...

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Detalhes bibliográficos
Autores: González Vargas, Juan Camilo, Fabregat Gesa, Ramon, Carrillo-Ramos, Angela, Jové Lagunas, Teodor
Formato: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2021
País:España
Recursos:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/28184
Acesso em linha:http://hdl.handle.net/10256/28184
Access Level:acceso abierto
Palavra-chave:Realitat augmentada
Augmented reality
Motivació en l'educació
Motivation in education
Patrimoni cultural
Cultural property
Museus -- Aspectes educatius
Museums -- Educational aspects
Descrição
Resumo:Traditionally, the primary objective of a museum was to gather, study and preserve collections, and to put them on (do-not-touch) display for the public. Museums nowadays, however, are more concerned about how to make their collections and exhibitions accessible and hands-on, how to attract visitors and how to provide a forum for discussing, developing and encouraging intercultural dialogue and learning. This means that museums need to take into account their visitors’ experiences as well as their underlying motivation for going to the exhibitions in the first place (Dindler, Christian, Iversen 2009)