Survey: Using Augmented Reality to Improve Learning Motivation in Cultural Heritage Studies

Cultural Heritage (CH) refers to the representation of historical places and traditional customs of a specific city or country. Its principal aim is to transmit to future generations how their ancestors lived, and what their customs and buildings were like, etc. Nowadays, there are different technol...

Descripción completa

Detalles Bibliográficos
Autores: González Vargas, Juan Camilo, Fabregat Gesa, Ramon, Carrillo-Ramos, Angela, Jové Lagunas, Teodor
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/17671
Acceso en línea:http://hdl.handle.net/10256/17671
Access Level:acceso abierto
Palabra clave:Realitat augmentada
Augmented reality
Patrimoni cultural
Cultural property
Realitat virtual
Virtual reality
Descripción
Sumario:Cultural Heritage (CH) refers to the representation of historical places and traditional customs of a specific city or country. Its principal aim is to transmit to future generations how their ancestors lived, and what their customs and buildings were like, etc. Nowadays, there are different technology systems and research investigations that are focused on CH education that use augmented reality (AR), virtual reality (VR), and mixed reality (MR). The aim of this document is to specifically identify if the use of AR improves students’ motivation to learn about topics related to CH. To this end, studies from different databases and specific journals, along with those concerning technology systems, were evaluated, and comparisons were made between them. Additionally, the aspects that should be considered in future research to improve student motivation and technology systems were identified