The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study

Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with...

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Detalles Bibliográficos
Autores: Rosa Castillo, Antonio, García Pañella, Oscar, Roselló Novella, Alba, Maestre González, Elena, Pulpón Segura, Anna M., Icart Isern, M. Teresa (Maria Teresa), Solà Pola, Montserrat
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/219707
Acceso en línea:https://hdl.handle.net/2445/219707
Access Level:acceso abierto
Palabra clave:Ludificació
Ensenyament de la infermeria
Xarxes socials
Gamification
Nursing education
Social networks
Descripción
Sumario:Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.